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    Struct ConfigurableIceServer

    Represents an Ice server in a simple way that allows configuration from the unity inspector

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Microsoft.MixedReality.WebRTC.Unity
    Assembly: cs.temp.dll.dll
    Syntax
    [Serializable]
    public struct ConfigurableIceServer

    Fields

    Type

    The type of the server

    Declaration
    public IceType Type
    Field Value
    Type Description
    IceType

    Uri

    The unqualified uri of the server

    Declaration
    public string Uri
    Field Value
    Type Description
    String
    Remarks

    You should not prefix this with "stun:" or "turn:"

    Methods

    ToString()

    Convert the server to the representation the underlying libraries use

    Declaration
    public override string ToString()
    Returns
    Type Description
    String

    stringified server information

    Overrides
    ValueType.ToString()
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