MixedReality-WebRTC 1.0 documentation

    User Manual

    Introduction

    • Getting started
      • Download
      • Installation
      • Building from sources
      • C# tutorial (Desktop)
      • C# tutorial (UWP)
      • Unity tutorial
    • C# library
      • Feature Overview
      • Tutorial (Desktop)
      • Tutorial (UWP)
      • Peer Connection
      • Signaling
    • Unity integration
      • Feature Overview
      • Tutorial
      • Peer Connection
      • Signaler
      • Media Player
      • Audio
        • LocalAudioSource
        • RemoteAudioSource
      • Video
        • LocalVideoSource
        • RemoteVideoSource
    • Advanced topics
      • Building the Core dependencies from sources

    API reference

    1. C# library
      1. PeerConnection
        • The PeerConnection object is the API entry point to establish a remote connection.
      2. VideoFrameQueue<T>
        • The video frame queue bridges a video source and a video sink.
      3. DataChannel
        • Encapsulates a single data channel for transmitting raw blobs of bytes.
    2. Unity integration
      1. PeerConnection
        • The PeerConnection component builds on the same-named library class to expose a remote peer connection.
      2. Signaler
        • The abstract Signaler component is the base class for signaling implementations.
      3. LocalVideoSource
        • The LocalVideoSource component provides access to the local webcam for local rendering and remote streaming.
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