MixedReality-WebRTC 1.0 documentation
User Manual
Introduction
- Getting started
- C# library
- Unity integration
- Advanced topics
API reference
- C# library
- PeerConnection
- The PeerConnection object is the API entry point to establish a remote connection.
- VideoFrameQueue<T>
- The video frame queue bridges a video source and a video sink.
- DataChannel
- Encapsulates a single data channel for transmitting raw blobs of bytes.
- Unity integration
- PeerConnection
- The PeerConnection component builds on the same-named library class to expose a remote peer connection.
- Signaler
- The abstract Signaler component is the base class for signaling implementations.
- LocalVideoSource
- The LocalVideoSource component provides access to the local webcam for local rendering and remote streaming.