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    MixedReality-WebRTC documentation (v2.0)

    This is the MixedReality-WebRTC documentation for version 2.0, built from the the release/2.0 branch.

    For the documentation corresponding to other branches/versions, use the drop-down selection at the top right of this page.

    User Manual

    Introduction

    • Getting started
      • Download
      • Installation
      • Migration Guide
      • Building from sources
      • C# tutorial (Desktop)
      • C# tutorial (UWP)
      • Unity tutorial
      • Glossary
    • C# library
      • Feature Overview
      • Tutorial (Desktop)
      • Tutorial (UWP)
      • Peer Connection
      • Signaling
    • Unity integration
      • Feature Overview
      • Tutorial
      • Peer Connection
      • Signaler
      • Audio
        • MicrophoneSource
        • AudioReceiver
      • Video
        • WebcamSource
        • VideoReceiver
        • VideoRenderer
    • Advanced topics
      • Building the Core dependencies from sources

    API reference

    1. C# Library
      1. PeerConnection
        • The PeerConnection object is the API entry point to establish a remote connection.
      2. Transceiver
        • The transceiver is the "pipe" which transports some audio or video between the two peers.
      3. DataChannel
        • Encapsulates a single data channel for transmitting raw blobs of bytes.
    2. Unity Library
      1. PeerConnection
        • The PeerConnection component builds on the same-named library class to expose a remote peer connection.
      2. WebcamSource
        • The WebcamSource component provides access to the local webcam for local rendering and remote streaming.
      3. MicrophoneSource
        • The MicrophoneSource component provides access to the local microphone for audio streaming to the remote peer.
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