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    Class SpacePinASAManipulation

    Component that adds MRTK object manipulation capabilities on top of the auto-orienting SpacePinOrientable.

    Inheritance
    Object
    SpacePinASA
    SpacePinASAManipulation
    Inherited Members
    SpacePinASA.LocalPeg
    SpacePinASA.Publisher
    SpacePinASA.SpacePinId
    SpacePinASA.Properties
    SpacePinASA.IsReadyForPublish
    SpacePinASA.SetLocalPeg(ILocalPeg)
    SpacePinASA.ConfigureLocalPeg()
    Namespace: Microsoft.MixedReality.WorldLocking.ASA.Examples
    Assembly: cs.temp.dll.dll
    Syntax
    public class SpacePinASAManipulation : SpacePinASA

    Properties

    AllowRotation

    Whether to show the MRTK rotation gizmos.

    Declaration
    public bool AllowRotation { get; set; }
    Property Value
    Type Description
    Boolean
    Remarks

    Rotating the SpacePinOrientableManipulation object only has any effect when the first pin is manipulated. Once the second object is manipulated, and ever after, the orientation is implied by the alignment of the pin objects, and actual orientation of the objects is ignored.

    Prefab_FeelerRay

    Proxy renderable to show axis alignment during manipulations.

    Declaration
    public GameObject Prefab_FeelerRay { get; set; }
    Property Value
    Type Description
    GameObject

    Methods

    OnDestroy()

    Shutdown the manipulation controls.

    Declaration
    protected override void OnDestroy()

    Start()

    Start(), and set up MRTK manipulation controls.

    Declaration
    protected override void Start()
    In This Article
    • Properties
      • AllowRotation
      • Prefab_FeelerRay
    • Methods
      • OnDestroy()
      • Start()
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