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    Struct ManagerSettings

    Manager settings.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    ValueType.ToString()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Microsoft.MixedReality.WorldLocking.Core
    Assembly: cs.temp.dll.dll
    Syntax
    [Serializable]
    public struct ManagerSettings

    Fields

    AutoLoad

    Automatically load the WorldLocking state from disk from previous run at startup.

    Declaration
    public bool AutoLoad
    Field Value
    Type Description
    Boolean

    AutoMerge

    Automatically trigger a fragment merge whenever the FrozenWorld engine indicates that one would be appropriate.

    Declaration
    public bool AutoMerge
    Field Value
    Type Description
    Boolean

    AutoRefreeze

    Automatically trigger a refreeze whenever the FrozenWorld engine indicates that one would be appropriate.

    Declaration
    public bool AutoRefreeze
    Field Value
    Type Description
    Boolean

    AutoSave

    Periodically save the WorldLocking state to disk.

    Declaration
    public bool AutoSave
    Field Value
    Type Description
    Boolean

    Enabled

    Whether the WorldLocking stabilization is active or bypassed (if not Enabled).

    Declaration
    public bool Enabled
    Field Value
    Type Description
    Boolean

    Properties

    UseDefaults

    Ignore set values and use default behavior. When set, will reset all values to defaults.

    Declaration
    public bool UseDefaults { get; set; }
    Property Value
    Type Description
    Boolean

    Methods

    InitToDefaults()

    Put this into default initialized state.

    Declaration
    public ManagerSettings InitToDefaults()
    Returns
    Type Description
    ManagerSettings

    This initialized to defaults.

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