Struct ManagerSettings
Manager settings.
Inherited Members
Namespace: Microsoft.MixedReality.WorldLocking.Core
Assembly: cs.temp.dll.dll
Syntax
[Serializable]
public struct ManagerSettings
Fields
AutoLoad
Automatically load the WorldLocking state from disk from previous run at startup.
Declaration
public bool AutoLoad
Field Value
Type | Description |
---|---|
Boolean |
AutoMerge
Automatically trigger a fragment merge whenever the FrozenWorld engine indicates that one would be appropriate.
Declaration
public bool AutoMerge
Field Value
Type | Description |
---|---|
Boolean |
AutoRefreeze
Automatically trigger a refreeze whenever the FrozenWorld engine indicates that one would be appropriate.
Declaration
public bool AutoRefreeze
Field Value
Type | Description |
---|---|
Boolean |
AutoSave
Periodically save the WorldLocking state to disk.
Declaration
public bool AutoSave
Field Value
Type | Description |
---|---|
Boolean |
Enabled
Whether the WorldLocking stabilization is active or bypassed (if not Enabled).
Declaration
public bool Enabled
Field Value
Type | Description |
---|---|
Boolean |
Properties
UseDefaults
Ignore set values and use default behavior. When set, will reset all values to defaults.
Declaration
public bool UseDefaults { get; set; }
Property Value
Type | Description |
---|---|
Boolean |
Methods
InitToDefaults()
Put this into default initialized state.
Declaration
public ManagerSettings InitToDefaults()
Returns
Type | Description |
---|---|
ManagerSettings | This initialized to defaults. |