Class SpacePinManipulation
Make the SpacePin manually manipulable, using MRTK controls.
Namespace: Microsoft.MixedReality.WorldLocking.Examples
Assembly: cs.temp.dll.dll
Syntax
public class SpacePinManipulation : SpacePin
Properties
Prefab_FeelerRay
Proxy renderable to show axis alignment during manipulations.
Declaration
public GameObject Prefab_FeelerRay { get; set; }
Property Value
Type | Description |
---|---|
GameObject |
Methods
OnDestroy()
Shutdown the manipulation controls.
Declaration
protected override void OnDestroy()
OnFinishManipulation()
Callback for when the user has finished positioning the target.
Declaration
protected virtual void OnFinishManipulation()
OnStartManipulation()
Callback for when the user starts manipulating the target.
Declaration
protected virtual void OnStartManipulation()
Start()
Start(), and set up MRTK manipulation controls.
Declaration
protected override void Start()