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    Class SpacePinManipulation

    Make the SpacePin manually manipulable, using MRTK controls.

    Inheritance
    Object
    SpacePinManipulation
    Namespace: Microsoft.MixedReality.WorldLocking.Examples
    Assembly: cs.temp.dll.dll
    Syntax
    public class SpacePinManipulation : SpacePin

    Properties

    Prefab_FeelerRay

    Proxy renderable to show axis alignment during manipulations.

    Declaration
    public GameObject Prefab_FeelerRay { get; set; }
    Property Value
    Type Description
    GameObject

    Methods

    OnDestroy()

    Shutdown the manipulation controls.

    Declaration
    protected override void OnDestroy()

    OnFinishManipulation()

    Callback for when the user has finished positioning the target.

    Declaration
    protected virtual void OnFinishManipulation()

    OnStartManipulation()

    Callback for when the user starts manipulating the target.

    Declaration
    protected virtual void OnStartManipulation()

    Start()

    Start(), and set up MRTK manipulation controls.

    Declaration
    protected override void Start()
    In This Article
    • Properties
      • Prefab_FeelerRay
    • Methods
      • OnDestroy()
      • OnFinishManipulation()
      • OnStartManipulation()
      • Start()
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