The DashboardCommand class provides a proxy layer between interactive elements (e.g. buttons) and the actions that need to be performed (e.g. WorldLockingManager perform a merge).
Simple class to manage synchronizing state up to UI elements.
Example component using Frozen World to facilitate physics simulation.
Helper class to add MRTK object manipulation controls to an object.
Make the SpacePin manually manipulable, using MRTK controls.
Component that adds MRTK object manipulation capabilities on top of the auto-orienting SpacePinOrientable.
Callback for when the user has finished positioning and/or orienting the target.
Callback for when the user starts positioning and/or orienting the target.