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    Class AdjusterMoving

    Component to handle frozen world adjustments for dynamic (moving) objects.

    Inheritance
    Object
    AdjusterBase
    AdjusterFixed
    AdjusterMoving
    Inherited Members
    AdjusterFixed.Manager
    AdjusterFixed.AttachmentPoint
    AdjusterFixed.UpdatePosition()
    AdjusterFixed.HandleAdjustLocation(Pose)
    AdjusterFixed.HandleAdjustState(AttachmentPointStateType)
    Namespace: Microsoft.MixedReality.WorldLocking.Tools
    Assembly: cs.temp.dll.dll
    Syntax
    public class AdjusterMoving : AdjusterFixed
    Remarks

    For stationary objects, use AdjusterFixed.

    This component uses the Unity Update pass to keep the World Locking Tools system apprised of the target object's position. While that operation is cheap, even just the cost of an additional Update() is best avoided for stationary objects.

    If the object moves very infrequently under script control, consider using an AdjusterFixed, and notifying it after moves with UpdatePosition().

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