Class AdjusterMoving
Component to handle frozen world adjustments for dynamic (moving) objects.
Inherited Members
Namespace: Microsoft.MixedReality.WorldLocking.Tools
Assembly: cs.temp.dll.dll
Syntax
public class AdjusterMoving : AdjusterFixed
Remarks
For stationary objects, use AdjusterFixed.
This component uses the Unity Update pass to keep the World Locking Tools system apprised of the target object's position. While that operation is cheap, even just the cost of an additional Update() is best avoided for stationary objects.
If the object moves very infrequently under script control, consider using an AdjusterFixed, and notifying it after moves with UpdatePosition().