Dummy class to identify components as implementing Frozen World's adjustment handler(s).
Component to handle frozen world adjustments for fixed (stationary) objects.
Component to handle frozen world adjustments for dynamic (moving) objects.
Optional visualizer of anchors and edges
Helper class for visualizing a graph of connected transforms.
Component for adjusting color and description text of visual origin markers in a frame (coordinate system axes).
Component for controlling color and ID text of anchor visualizations.
Class to reinterpret spatial mapping data from "spongy" space into "frozen" space. This is unnecessary when using MRTK's spatial mapping, which provides this and other enhancements over the native spatial mapping.
Simple class to adapt Unity's input results from spongy space into frozen space. This is unnecessary when using MRTK's input system, which already provides this and other enhancements and abstactions.
A simple runtime console to help in debugging on device.
Very simple class to rotate sprites to face the camera.
Component for controlling location, visual appearance and ID text of a spongy anchor visualization.
Helper to bind WorldLockingManager diagnostics to text meshes for display.
Adapter for aligning an object with a WorldAnchor.
Collection of menu driven Editor only functions to automate WLT configuration.
Supported tessellation quality levels.