Namespace Microsoft.MixedReality.WorldLocking.Tools
Classes
AdjusterBase
Dummy class to identify components as implementing Frozen World's adjustment handler(s).
AdjusterFixed
Component to handle frozen world adjustments for fixed (stationary) objects.
AdjusterMoving
Component to handle frozen world adjustments for dynamic (moving) objects.
AnchorGraphVisual
Optional visualizer of anchors and edges
ConnectingLine
Helper class for visualizing a graph of connected transforms.
FrameVisual
Component for adjusting color and description text of visual origin markers in a frame (coordinate system axes).
FrozenAnchorVisual
Component for controlling color and ID text of anchor visualizations.
FrozenSpatialMapping
Class to reinterpret spatial mapping data from "spongy" space into "frozen" space. This is unnecessary when using MRTK's spatial mapping, which provides this and other enhancements over the native spatial mapping.
FrozenTapToAdd
Simple class to adapt Unity's input results from spongy space into frozen space. This is unnecessary when using MRTK's input system, which already provides this and other enhancements and abstactions.
SimpleConsole
A simple runtime console to help in debugging on device.
SimpleSprite
Very simple class to rotate sprites to face the camera.
SpacePinMeshVisualizer
SpacePinPercentageVisualizer
SpongyAnchorVisual
Component for controlling location, visual appearance and ID text of a spongy anchor visualization.
StatusToText
Helper to bind WorldLockingManager diagnostics to text meshes for display.
ToggleWorldAnchor
WorldAnchorAdapter
Adapter for aligning an object with a WorldAnchor.
WorldLockingSetup
Collection of menu driven Editor only functions to automate WLT configuration.
Enums
FrozenSpatialMapping.QualityType
Supported tessellation quality levels.