WLT documentation has moved.

We are publishing both conceptual docs and API references on docs.microsoft.com. For conceptual docs, please visit our new landing page. For API references, please visit the Core WLT section of the dot net API explorer and related pages. Existing content will remain here but will not be updated further.

Search Results for

    Show / Hide Table of Contents

    Namespace Microsoft.MixedReality.WorldLocking.Tools

    Classes

    AdjusterBase

    Dummy class to identify components as implementing Frozen World's adjustment handler(s).

    AdjusterFixed

    Component to handle frozen world adjustments for fixed (stationary) objects.

    AdjusterMoving

    Component to handle frozen world adjustments for dynamic (moving) objects.

    AnchorGraphVisual

    Optional visualizer of anchors and edges

    ConnectingLine

    Helper class for visualizing a graph of connected transforms.

    FrameVisual

    Component for adjusting color and description text of visual origin markers in a frame (coordinate system axes).

    FrozenAnchorVisual

    Component for controlling color and ID text of anchor visualizations.

    FrozenSpatialMapping

    Class to reinterpret spatial mapping data from "spongy" space into "frozen" space. This is unnecessary when using MRTK's spatial mapping, which provides this and other enhancements over the native spatial mapping.

    FrozenTapToAdd

    Simple class to adapt Unity's input results from spongy space into frozen space. This is unnecessary when using MRTK's input system, which already provides this and other enhancements and abstactions.

    SimpleConsole

    A simple runtime console to help in debugging on device.

    SimpleSprite

    Very simple class to rotate sprites to face the camera.

    SpacePinMeshVisualizer

    SpacePinPercentageVisualizer

    SpongyAnchorVisual

    Component for controlling location, visual appearance and ID text of a spongy anchor visualization.

    StatusToText

    Helper to bind WorldLockingManager diagnostics to text meshes for display.

    ToggleWorldAnchor

    WorldAnchorAdapter

    Adapter for aligning an object with a WorldAnchor.

    WorldLockingSetup

    Collection of menu driven Editor only functions to automate WLT configuration.

    Enums

    FrozenSpatialMapping.QualityType

    Supported tessellation quality levels.

    In This Article
    Back to top Generated by DocFX