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  • API Documentation
  • Reference
  • Microsoft.MixedReality.WorldLocking.Tools
  • SimpleSprite
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    • Reference
      • Microsoft.MixedReality.WorldLocking.ASA
        • IBinder
        • IBindingOracle
        • ILocalPeg
        • IPublisher
        • LocalPegAndProperties
        • PublisherASA
        • PublisherReadiness
        • ReadinessStatus
        • SpacePinASA
        • SpacePinASA.KeyValPair
        • SpacePinBinder
        • SpacePinBinderFile
        • SpacePinCloudBinding
      • Microsoft.MixedReality.WorldLocking.ASA.Examples
        • ActionCube
        • ActionPublish
        • PlatformMenuSelector
        • ScreenSpacer
        • SpacePinASAManipulation
        • Startup
      • Microsoft.MixedReality.WorldLocking.Core
        • AdjustLocationDelegate
        • AdjustStateDelegate
        • AlignmentManager
        • AlignSubtree
        • AnchorManager
        • AnchorManager.SpongyAnchorWithId
        • AnchorManagerARCore
        • AnchorManagerNull
        • AnchorManagerWSA
        • AnchorSettings
        • AnchorSettings.AnchorSubsystem
        • AttachmentPoint
        • AttachmentPointStateType
        • Diagnostics
        • Diagnostics.Record
        • DiagnosticsSettings
        • Fragment
        • HeadPoseTrackerCamera
        • HeadPoseTrackerXR
        • IAlignmentManager
        • IAnchorManager
        • IAttachmentPoint
        • IAttachmentPointManager
        • IFragmentManager
        • IHeadPoseTracker
        • IOrientable
        • IOrienter
        • LinkageSettings
        • ManagerSettings
        • Orienter
        • Orienter.WeightedRotation
        • OrienterThreeBody
        • PoseExtensions
        • PostAlignmentLoadedDelegate
        • RefitNotificationDelegate
        • ResourceMirror
        • ResourceMirror.CompareToResource<ItemType, ResourceType>
        • ResourceMirror.CreateResource<ItemType, ResourceType>
        • ResourceMirror.DestroyResource<ResourceType>
        • ResourceMirror.UpdateResource<ItemType, ResourceType>
        • SharedDiagnosticsSettings
        • SharedManagerSettings
        • SpacePin
        • SpacePin.ModelPositionSourceEnum
        • SpacePinOrientable
        • SpongyAnchor
        • SpongyAnchorARCore
        • SpongyAnchorARF
        • SpongyAnchorNull
        • SpongyAnchorWSA
        • SpongyAnchorXR
        • TransformExtensions
        • WorldLockingContext
        • WorldLockingManager
      • Microsoft.MixedReality.WorldLocking.Core.ResourceMirrorHelper
        • IdPair<IdType, T>
      • Microsoft.MixedReality.WorldLocking.Core.Triangulator
        • Interpolant
        • ITriangulator
        • SimpleTriangulator
      • Microsoft.MixedReality.WorldLocking.Examples
        • AlignmentControl
        • CircleCam
        • DashboardCommand
        • DashboardUI
        • FallOut
        • ManipulationEndedDelegate
        • ManipulationStartedDelegate
        • PhysicsBeamSample
        • PinManipulator
        • RayPins
        • SpacePinManipulation
        • SpacePinOrientableManipulation
      • Microsoft.MixedReality.WorldLocking.Tools
        • AdjusterBase
        • AdjusterFixed
        • AdjusterMoving
        • AnchorGraphVisual
        • ConnectingLine
        • FrameVisual
        • FrozenAnchorVisual
        • FrozenSpatialMapping
        • FrozenSpatialMapping.QualityType
        • FrozenTapToAdd
        • SimpleConsole
        • SimpleSprite
        • SpacePinMeshVisualizer
        • SpacePinPercentageVisualizer
        • SpongyAnchorVisual
        • StatusToText
        • ToggleWorldAnchor
        • WorldAnchorAdapter
        • WorldLockingSetup

    Class SimpleSprite

    Very simple class to rotate sprites to face the camera.

    Inheritance
    Object
    SimpleSprite
    Namespace: Microsoft.MixedReality.WorldLocking.Tools
    Assembly: cs.temp.dll.dll
    Syntax
    public class SimpleSprite : MonoBehaviour

    Properties

    Swivel

    Swivel means rotate about Y-axis, set to false to face directly at target.

    Declaration
    public bool Swivel { get; set; }
    Property Value
    Type Description
    Boolean

    Target

    Object to face towards. Defaults to camera at time Start is called.

    Declaration
    public Transform Target { get; set; }
    Property Value
    Type Description
    Transform
    In This Article
    • Properties
      • Swivel
      • Target
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