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  • Microsoft.MixedReality.WorldLocking.Core
  • ResourceMirror.UpdateResource<ItemType, ResourceType>
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        • ResourceMirror.UpdateResource<ItemType, ResourceType>
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    Delegate ResourceMirror.UpdateResource<ItemType, ResourceType>

    Callback to update existing resources. This will be called for each item and its associated resource in the Sync's currentItems and resources lists.

    Namespace: Microsoft.MixedReality.WorldLocking.Core
    Assembly: cs.temp.dll.dll
    Syntax
    public delegate void UpdateResource<ItemType, ResourceType>(ItemType item, ResourceType resource);
    Parameters
    Type Name Description
    ItemType item

    The source item.

    ResourceType resource

    The associated resource.

    Type Parameters
    Name Description
    ItemType

    Type of the source data.

    ResourceType

    Type of the managed resources.

    Remarks

    Only one of create/update/destroy will be called for a given item/resource pair during a single Sync.

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