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    Interface IOrientable

    Base class for a thing whose orientation can be inferred from the positions of a collection of IOrientables.

    Namespace: Microsoft.MixedReality.WorldLocking.Core
    Assembly: cs.temp.dll.dll
    Syntax
    public interface IOrientable

    Properties

    FragmentId

    What fragment the object belongs in. Objects in different fragments don't affect each other.

    Declaration
    FragmentId FragmentId { get; }
    Property Value
    Type Description
    FragmentId

    LockedPosition

    The desired position of the object in world locked space.

    Declaration
    Vector3 LockedPosition { get; }
    Property Value
    Type Description
    Vector3

    LockedRotation

    The desired rotation of the object in world locked space.

    Declaration
    Quaternion LockedRotation { get; }
    Property Value
    Type Description
    Quaternion

    ModelPosition

    The position of the object in Modeling space.

    Declaration
    Vector3 ModelPosition { get; }
    Property Value
    Type Description
    Vector3

    ModelRotation

    The orientation of the object in Modeling space.

    Declaration
    Quaternion ModelRotation { get; }
    Property Value
    Type Description
    Quaternion

    Methods

    PushRotation(IAlignmentManager, Quaternion)

    Accept a rotation computed externally (by an IOrienter).

    Declaration
    void PushRotation(IAlignmentManager mgr, Quaternion lockedRotation)
    Parameters
    Type Name Description
    IAlignmentManager mgr

    The Alignment Manager in charge.

    Quaternion lockedRotation

    The rotation to apply, in world locked space.

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