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    Class Fragment

    Fragment class is a container for attachment points in the same WorldLocking Fragment. It manages their update and adjustment, including merging in the attachment points from another fragment.

    Inheritance
    Object
    Fragment
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Microsoft.MixedReality.WorldLocking.Core
    Assembly: cs.temp.dll.dll
    Syntax
    public class Fragment

    Constructors

    Fragment(FragmentId)

    Declaration
    public Fragment(FragmentId fragmentId)
    Parameters
    Type Name Description
    FragmentId fragmentId

    Properties

    FragmentId

    Declaration
    public FragmentId FragmentId { get; }
    Property Value
    Type Description
    FragmentId

    State

    Declaration
    public AttachmentPointStateType State { get; }
    Property Value
    Type Description
    AttachmentPointStateType

    Methods

    AbsorbOtherFragment(Fragment)

    Absorb the contents of another fragment, emptying it.

    Declaration
    public void AbsorbOtherFragment(Fragment other)
    Parameters
    Type Name Description
    Fragment other

    The fragment to lose all its contents to this.

    AbsorbOtherFragment(Fragment, Pose)

    Absorb the contents of another fragment, emptying it, and applying an adjustment transform.

    Declaration
    public void AbsorbOtherFragment(Fragment other, Pose adjustment)
    Parameters
    Type Name Description
    Fragment other

    The fragment to lose all its contents to this.

    Pose adjustment

    Pose adjustment to apply to contents of other on transition.

    AddAttachmentPoint(AttachmentPoint)

    Add an existing attachment point to this fragment.

    Declaration
    public void AddAttachmentPoint(AttachmentPoint attachPoint)
    Parameters
    Type Name Description
    AttachmentPoint attachPoint
    Remarks

    The attachment point might currently belong to another fragment, if it is being moved from the other to this. Since this is only used internally, it operates directly on an AttachmentPoint rather than an interface to avoid an unnecessary downcast.

    AdjustAll(IPlugin)

    Run through all attachment points, get their adjustments from the plugin and apply them.

    Declaration
    public void AdjustAll(IPlugin plugin)
    Parameters
    Type Name Description
    IPlugin plugin
    Remarks

    This must be called between plugin.Refreeze() and plugin.RefreezeFinish().

    ReleaseAll()

    Release all resources for this fragment.

    Declaration
    public void ReleaseAll()

    ReleaseAttachmentPoint(IAttachmentPoint)

    Notify system attachment point is no longer needed. See ReleaseAttachmentPoint(IAttachmentPoint)

    Declaration
    public void ReleaseAttachmentPoint(IAttachmentPoint attachmentPoint)
    Parameters
    Type Name Description
    IAttachmentPoint attachmentPoint

    UpdateState(AttachmentPointStateType)

    Set the state of the contents of this fragment.

    Declaration
    public void UpdateState(AttachmentPointStateType attachmentState)
    Parameters
    Type Name Description
    AttachmentPointStateType attachmentState

    New state

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