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    Class Interpolant

    Container for three indices and a weight for each index, everything needed to interpolate between the data associated with each index, except for the data itself.

    Inheritance
    Object
    Interpolant
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Microsoft.MixedReality.WorldLocking.Core.Triangulator
    Assembly: cs.temp.dll.dll
    Syntax
    public class Interpolant
    Remarks

    This could be generalized to have N-indices and weights instead, for example to represent interpolation along an edge, or exact hit on a single index, or even weighted averages of N-polygons.

    Fields

    idx

    Three indices.

    Declaration
    public readonly int[] idx
    Field Value
    Type Description
    Int32[]

    weights

    Three weights.

    Declaration
    public readonly float[] weights
    Field Value
    Type Description
    Single[]

    Properties

    IsInterior

    True if this represents a true interpolation (rather than an extrapolation).

    Declaration
    public bool IsInterior { get; }
    Property Value
    Type Description
    Boolean
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