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    Class FrozenTapToAdd

    Simple class to adapt Unity's input results from spongy space into frozen space. This is unnecessary when using MRTK's input system, which already provides this and other enhancements and abstactions.

    Inheritance
    Object
    FrozenTapToAdd
    Namespace: Microsoft.MixedReality.WorldLocking.Tools
    Assembly: cs.temp.dll.dll
    Syntax
    public class FrozenTapToAdd : MonoBehaviour

    Properties

    Active

    Enable and disable processing of tap events.

    Declaration
    public bool Active { get; set; }
    Property Value
    Type Description
    Boolean

    PrefabToPlace

    The prefab to place in the world at gaze position on air taps.

    Declaration
    public GameObject PrefabToPlace { get; }
    Property Value
    Type Description
    GameObject
    In This Article
    • Properties
      • Active
      • PrefabToPlace
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