Class FrozenTapToAdd
Simple class to adapt Unity's input results from spongy space into frozen space. This is unnecessary when using MRTK's input system, which already provides this and other enhancements and abstactions.
Namespace: Microsoft.MixedReality.WorldLocking.Tools
Assembly: cs.temp.dll.dll
Syntax
public class FrozenTapToAdd : MonoBehaviour
Properties
Active
Enable and disable processing of tap events.
Declaration
public bool Active { get; set; }
Property Value
Type | Description |
---|---|
Boolean |
PrefabToPlace
The prefab to place in the world at gaze position on air taps.
Declaration
public GameObject PrefabToPlace { get; }
Property Value
Type | Description |
---|---|
GameObject |