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  • Microsoft.MixedReality.WorldLocking.Tools
  • FrozenSpatialMapping
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    • Reference
      • Microsoft.MixedReality.WorldLocking.ASA
        • IBinder
        • IBindingOracle
        • ILocalPeg
        • IPublisher
        • LocalPegAndProperties
        • PublisherASA
        • PublisherReadiness
        • ReadinessStatus
        • SpacePinASA
        • SpacePinASA.KeyValPair
        • SpacePinBinder
        • SpacePinBinderFile
        • SpacePinCloudBinding
      • Microsoft.MixedReality.WorldLocking.ASA.Examples
        • ActionCube
        • ActionPublish
        • PlatformMenuSelector
        • ScreenSpacer
        • SpacePinASAManipulation
        • Startup
      • Microsoft.MixedReality.WorldLocking.Core
        • AdjustLocationDelegate
        • AdjustStateDelegate
        • AlignmentManager
        • AlignSubtree
        • AnchorManager
        • AnchorManager.SpongyAnchorWithId
        • AnchorManagerARCore
        • AnchorManagerNull
        • AnchorManagerWSA
        • AnchorSettings
        • AnchorSettings.AnchorSubsystem
        • AttachmentPoint
        • AttachmentPointStateType
        • Diagnostics
        • Diagnostics.Record
        • DiagnosticsSettings
        • Fragment
        • HeadPoseTrackerCamera
        • HeadPoseTrackerXR
        • IAlignmentManager
        • IAnchorManager
        • IAttachmentPoint
        • IAttachmentPointManager
        • IFragmentManager
        • IHeadPoseTracker
        • IOrientable
        • IOrienter
        • LinkageSettings
        • ManagerSettings
        • Orienter
        • Orienter.WeightedRotation
        • OrienterThreeBody
        • PoseExtensions
        • PostAlignmentLoadedDelegate
        • RefitNotificationDelegate
        • ResourceMirror
        • ResourceMirror.CompareToResource<ItemType, ResourceType>
        • ResourceMirror.CreateResource<ItemType, ResourceType>
        • ResourceMirror.DestroyResource<ResourceType>
        • ResourceMirror.UpdateResource<ItemType, ResourceType>
        • SharedDiagnosticsSettings
        • SharedManagerSettings
        • SpacePin
        • SpacePin.ModelPositionSourceEnum
        • SpacePinOrientable
        • SpongyAnchor
        • SpongyAnchorARCore
        • SpongyAnchorARF
        • SpongyAnchorNull
        • SpongyAnchorWSA
        • SpongyAnchorXR
        • TransformExtensions
        • WorldLockingContext
        • WorldLockingManager
      • Microsoft.MixedReality.WorldLocking.Core.ResourceMirrorHelper
        • IdPair<IdType, T>
      • Microsoft.MixedReality.WorldLocking.Core.Triangulator
        • Interpolant
        • ITriangulator
        • SimpleTriangulator
      • Microsoft.MixedReality.WorldLocking.Examples
        • AlignmentControl
        • CircleCam
        • DashboardCommand
        • DashboardUI
        • FallOut
        • ManipulationEndedDelegate
        • ManipulationStartedDelegate
        • PhysicsBeamSample
        • PinManipulator
        • RayPins
        • SpacePinManipulation
        • SpacePinOrientableManipulation
      • Microsoft.MixedReality.WorldLocking.Tools
        • AdjusterBase
        • AdjusterFixed
        • AdjusterMoving
        • AnchorGraphVisual
        • ConnectingLine
        • FrameVisual
        • FrozenAnchorVisual
        • FrozenSpatialMapping
        • FrozenSpatialMapping.QualityType
        • FrozenTapToAdd
        • SimpleConsole
        • SimpleSprite
        • SpacePinMeshVisualizer
        • SpacePinPercentageVisualizer
        • SpongyAnchorVisual
        • StatusToText
        • ToggleWorldAnchor
        • WorldAnchorAdapter
        • WorldLockingSetup

    Class FrozenSpatialMapping

    Class to reinterpret spatial mapping data from "spongy" space into "frozen" space. This is unnecessary when using MRTK's spatial mapping, which provides this and other enhancements over the native spatial mapping.

    Inheritance
    Object
    FrozenSpatialMapping
    Namespace: Microsoft.MixedReality.WorldLocking.Tools
    Assembly: cs.temp.dll.dll
    Syntax
    public class FrozenSpatialMapping : MonoBehaviour

    Properties

    Active

    Whether the Mapping is active. If inactive, all resources disposed and only remade when active again.

    Declaration
    public bool Active { get; set; }
    Property Value
    Type Description
    Boolean

    CenterObject

    Object around which spatial mappings are centered. Set to null to center around the camera.

    Declaration
    public Transform CenterObject { get; }
    Property Value
    Type Description
    Transform

    Collide

    Whether to perform collisions and raycasts against these surfaces.

    Declaration
    public bool Collide { get; }
    Property Value
    Type Description
    Boolean

    Display

    Whether to render the active surfaces with the given material.

    Declaration
    public bool Display { get; set; }
    Property Value
    Type Description
    Boolean

    DrawMaterial

    Material to draw surfaces with. May be null if no display wanted.

    Declaration
    public Material DrawMaterial { get; }
    Property Value
    Type Description
    Material

    HangerObject

    Object to attach surface objects to. May be null to add surface objects to scene root.

    Declaration
    public Transform HangerObject { get; }
    Property Value
    Type Description
    Transform

    Quality

    Quality at which to tessellate.

    Declaration
    public FrozenSpatialMapping.QualityType Quality { get; }
    Property Value
    Type Description
    FrozenSpatialMapping.QualityType

    Radius

    Radius around the camera to map.

    Declaration
    public float Radius { get; }
    Property Value
    Type Description
    Single

    UpdatePeriod

    Period in seconds at which to update surfaces.

    Declaration
    public float UpdatePeriod { get; }
    Property Value
    Type Description
    Single
    In This Article
    • Properties
      • Active
      • CenterObject
      • Collide
      • Display
      • DrawMaterial
      • HangerObject
      • Quality
      • Radius
      • UpdatePeriod
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