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    Class WorldLockingContext

    The central component for providing WorldLocking functionality to a scene

    Inheritance
    Object
    WorldLockingContext
    Namespace: Microsoft.MixedReality.WorldLocking.Core
    Assembly: cs.temp.dll.dll
    Syntax
    public class WorldLockingContext : MonoBehaviour
    Remarks

    This component must be placed on a single GameObject in the scene. Typically, this would be a dedicated root GameObject with identity transform.

    Properties

    DiagnosticsSettings

    Diagnostics settings. These are shared with the manager when active. Changes from script should be made through the manager's interface, but will be visible here in inspector.

    Declaration
    public SharedDiagnosticsSettings DiagnosticsSettings { get; }
    Property Value
    Type Description
    SharedDiagnosticsSettings

    SharedSettings

    WorldLocking settings. These are shared with the manager when active. Changes from script should be made through the manager's interface, but will be visible here in inspector.

    Declaration
    public SharedManagerSettings SharedSettings { get; }
    Property Value
    Type Description
    SharedManagerSettings
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