Class WorldLockingContext
The central component for providing WorldLocking functionality to a scene
Namespace: Microsoft.MixedReality.WorldLocking.Core
Assembly: cs.temp.dll.dll
Syntax
public class WorldLockingContext : MonoBehaviour
Remarks
This component must be placed on a single GameObject in the scene. Typically, this would be a dedicated root GameObject with identity transform.
Properties
DiagnosticsSettings
Diagnostics settings. These are shared with the manager when active. Changes from script should be made through the manager's interface, but will be visible here in inspector.
Declaration
public SharedDiagnosticsSettings DiagnosticsSettings { get; }
Property Value
Type | Description |
---|---|
SharedDiagnosticsSettings |
SharedSettings
WorldLocking settings. These are shared with the manager when active. Changes from script should be made through the manager's interface, but will be visible here in inspector.
Declaration
public SharedManagerSettings SharedSettings { get; }
Property Value
Type | Description |
---|---|
SharedManagerSettings |