mrtk_developmentreleases/2.0.0releases/2.1.0releases/2.2.0releases/2.3.0releases/2.4.0releases/2.5.0releases/2.5.1releases/2.5.2releases/2.5.3

We've moved!

Starting from MRTK 2.6, we are publishing both conceptual docs and API references on docs.microsoft.com. For conceptual docs, please visit our new landing page. For API references, please visit the MRTK-Unity section of the dot net API explorer. Existing content will remain here but will not be updated further.

Search Results for

    Show / Hide Table of Contents

    Class ReturnToBounds

    Resets the gameobject's position to its starting position as soon as it's moving outside the provided bounds

    Inheritance
    Object
    ReturnToBounds
    Namespace: Microsoft.MixedReality.Toolkit.Examples.Demos
    Assembly: cs.temp.dll.dll
    Syntax
    public class ReturnToBounds : MonoBehaviour

    Properties

    BackBounds

    Declaration
    public Transform BackBounds { get; set; }
    Property Value
    Type Description
    Transform

    BottomBounds

    Declaration
    public Transform BottomBounds { get; set; }
    Property Value
    Type Description
    Transform

    FrontBounds

    Declaration
    public Transform FrontBounds { get; set; }
    Property Value
    Type Description
    Transform

    LeftBounds

    Declaration
    public Transform LeftBounds { get; set; }
    Property Value
    Type Description
    Transform

    RightBounds

    Declaration
    public Transform RightBounds { get; set; }
    Property Value
    Type Description
    Transform

    TopBounds

    Declaration
    public Transform TopBounds { get; set; }
    Property Value
    Type Description
    Transform
    In This Article
    • Properties
      • BackBounds
      • BottomBounds
      • FrontBounds
      • LeftBounds
      • RightBounds
      • TopBounds
    Back to top Generated by DocFX