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Starting from MRTK 2.6, we are publishing both conceptual docs and API references on docs.microsoft.com. For conceptual docs, please visit our new landing page. For API references, please visit the MRTK-Unity section of the dot net API explorer. Existing content will remain here but will not be updated further.

    Mixed Reality Toolkit

    What is the Mixed Reality Toolkit

    MRTK-Unity is a Microsoft driven project that provides a set of components and features to accelerate cross-platform MR app development in Unity. Here are some things MRTK does:

    • Provides the basic building blocks for Unity development on HoloLens, Windows Mixed Reality, and OpenVR.
    • Enables rapid prototyping via in-editor simulation that allows you to see changes immediately.
    • Designed as an extensible framework that provides developers ability to swap out core components.
    • Supports a wide range of platforms, including
      • Microsoft HoloLens
      • Microsoft HoloLens 2
      • Windows Mixed Reality headsets
      • OpenVR headsets (HTC Vive / Oculus Rift)

    Getting Started with MRTK

    Getting Started and Documentation
    Getting Started
    Getting Started
    MRTK Overview
    Feature Guides
    Feature Guides
    API Reference
    API Reference

    Build Status

    Branch CI Status Docs Status
    mrtk_development CI Status Docs Status

    Required Software

    Windows SDK 18362+ Windows SDK 18362+ Unity Unity 2018.4.x Visual Studio 2019 Visual Studio 2019 Simulator (optional) Simulator (optional)
    To build apps with MRTK v2, you need the Windows 10 May 2019 Update SDK.
    To run apps for immersive headsets, you need the Windows 10 Fall Creators Update.
    The Unity 3D engine provides support for building mixed reality projects in Windows 10 Visual Studio is used for code editing, deploying and building UWP app packages The Emulators allow you test your app without the device in a simulated environment

    Feature Areas

    Input System Input System
     
    Hand Tracking (HoloLens 2) Hand Tracking
    (HoloLens 2)
    Eye Tracking (HoloLens 2) Eye Tracking
    (HoloLens 2)
    Profiles Profiles
     
    Gaze + Gesture (HoloLens) Gaze + Gesture
    (HoloLens)
    UI Controls UI Controls
     
    Solvers Solvers
     
    Multi-Scene Manager Multi-Scene
    Manager
    Spatial Awareness Spatial
    Awareness
    Diagnostic Tool Diagnostic
    Tool
    MRTK Standard Shader MRTK Standard Shader Speech & Dictation Speech
    & Dictation
    BoundarySystem Boundary
    System
    In-EditorSimulation In-Editor
    Simulation
    ExperimentalFeatures Experimental
    Features

    UI and Interaction Building blocks

    Button Button Bounding Box Bounding Box Manipulation Handler Manipulation Handler
    A button control which supports various input methods including HoloLens 2's articulated hand Standard UI for manipulating objects in 3D space Script for manipulating objects with one or two hands
    Slate Slate System Keyboard System Keyboard Interactable Interactable
    2D style plane which supports scrolling with articulated hand input Example script of using the system keyboard in Unity A script for making objects interactable with visual states and theme support
    Solver Solver Object Collection Object Collection Tooltip Tooltip
    Various object positioning behaviors such as tag-along, body-lock, constant view size and surface magnetism Script for laying out an array of objects in a three-dimensional shape Annotation UI with flexible anchor/pivot system which can be used for labeling motion controllers and objects
    Slider Slider MRTK Standard Shader MRTK Standard Shader Hand Menu Hand Menu
    Slider UI for adjusting values supporting direct hand tracking interaction MRTK's Standard shader supports various Fluent design elements with performance Hand-locked UI for quick access, using Hand Constraint Solver
    App Bar App Bar Pointers Pointers Fingertip Visualization Fingertip Visualization
    UI for Bounding Box's manual activation Learn about various types of pointers Visual affordance on the fingertip which improves the confidence for the direct interaction
    Near Menu Near Menu Spatial Awareness Spatial Awareness Voice Command Voice Command
    Demonstrates how to use Solver to attach objects to the hand joints Make your holographic objects interact with the physical environments Scripts and examples for integrating speech input
    Eye Tracking: Target Selection Eye Tracking: Target Selection Eye Tracking: Navigation Eye Tracking: Navigation Eye Tracking: Heat Map Eye Tracking: Heat Map
    Combine eyes, voice and hand input to quickly and effortlessly select holograms across your scene Learn how to auto scroll text or fluently zoom into focused content based on what you are looking at Examples for logging, loading and visualizing what users have been looking at in your app

    Tools

    Optimize Window Optimize Window Dependency Window Dependency Window Build Window Build Window Input recording Input recording
    Automate configuration of Mixed Reality projects for performance optimizations Analyze dependencies between assets and identify unused assets Configure and execute end-to-end build process for Mixed Reality applications Record and playback head movement and hand tracking data ins editor

    Example Scenes

    Explore MRTK's various types of interactions and UI controls in this example scene.

    You can find other example scenes under Assets/MixedRealityToolkit.Examples/Demos folder.

    Example Scene

    MRTK Examples Hub

    With MRTK Examples Hub, you can try various example scenes in MRTK. You can find pre-built app packages for HoloLens(x86), HoloLens 2(ARM), and Windows Mixed Reality immersive headsets(x64) under Release Assets folder. Use the Windows Device Portal to install apps on HoloLens.

    See Examples Hub README page to learn about the details on creating multi-scene hub with MRTK's scene system and scene transition service.

    Example Scene

    Sample App

    Periodic Table of the Elements is an open-source sample app which demonstrates how to use MRTK's input system and building blocks to create an app experience for HoloLens and Immersive headsets. Read the porting story: Bringing the Periodic Table of the Elements app to HoloLens 2 with MRTK v2

    Periodic Table of the Elements

    Engage with the Community

    • Join the conversation around MRTK on Slack.

    • Ask questions about using MRTK on Stack Overflow using the MRTK tag.

    • Search for known issues or file a new issue if you find something broken in MRTK code.

    • Join our weekly community shiproom to hear directly from the feature team. (link coming soon)

    • Deep dive into project plan and learn how you can contribute to MRTK in our wiki.

    • For issues related to Windows Mixed Reality that aren't directly related to the MRTK, check out the Windows Mixed Reality Developer Forum.

    This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.

    Useful resources on the Mixed Reality Dev Center

    Discover Discover Design Design Develop Develop Distribute) Distribute
    Learn to build mixed reality experiences for HoloLens and immersive headsets (VR). Get design guides. Build user interface. Learn interactions and input. Get development guides. Learn the technology. Understand the science. Get your app ready for others and consider creating a 3D launcher.

    Useful resources on Azure

    Spatial Anchors
    Spatial Anchors
    Speech Services Speech Services Vision Services Vision Services
    Spatial Anchors is a cross-platform service that allows you to create Mixed Reality experiences using objects that persist their location across devices over time. Discover and integrate Azure powered speech capabilities like speech to text, speaker recognition or speech translation into your application. Identify and analyze your image or video content using Vision Services like computer vision, face detection, emotion recognition or video indexer.

    Learn more about the MRTK Project

    You can find our planning material on our wiki under Project Management Section. You can always see the items the team is actively working on in the Iteration Plan issue.

    How to Contribute

    View the How To Contribute wiki page for the most up to date instructions on contributing to the Mixed Reality Toolkit!

    For details on the different branches used in the Mixed Reality Toolkit repositories, check this Branch Guide here.

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