mrtk_developmentreleases/2.0.0releases/2.1.0releases/2.2.0releases/2.3.0releases/2.4.0releases/2.5.0releases/2.5.1releases/2.5.2releases/2.5.3

We've moved!

Starting from MRTK 2.6, we are publishing both conceptual docs and API references on docs.microsoft.com. For conceptual docs, please visit our new landing page. For API references, please visit the MRTK-Unity section of the dot net API explorer. Existing content will remain here but will not be updated further.

Search Results for

    Show / Hide Table of Contents

    Class MigrationToolTests

    Inheritance
    Object
    MigrationToolTests
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Microsoft.MixedReality.Toolkit.Tests.EditMode
    Assembly: cs.temp.dll.dll
    Syntax
    public class MigrationToolTests

    Methods

    ButtonMigrationTest()

    Tests that the Button Migration tool works properly

    Declaration
    public void ButtonMigrationTest()

    GameObjectCanBeMigrated()

    Checks if MigrationTool can process migration on a game object containing a deprecated component with a compatible migration handler.

    Declaration
    public void GameObjectCanBeMigrated()

    MigrationKeepObjectAndComponentActiveState()

    Checks if MigrationTool can process migration on a inactive scene root game object that contains an inactive deprecated component with a compatible migration handler. Active state of both game object and component must be kept.

    Declaration
    public void MigrationKeepObjectAndComponentActiveState()

    PrefabCanBeMigrated()

    Checks if MigrationTool can process migration on a prefab containing a deprecated component with a compatible migration handler.

    Declaration
    public void PrefabCanBeMigrated()

    SceneCanBeMigrated()

    Checks if MigrationTool can process migration on a scene root game object that contains a deprecated component with a compatible migration handler.

    Declaration
    public void SceneCanBeMigrated()

    Setup()

    Declaration
    public void Setup()

    TearDown()

    Deletes all assets created during tests

    Declaration
    public void TearDown()
    In This Article
    • Methods
      • ButtonMigrationTest()
      • GameObjectCanBeMigrated()
      • MigrationKeepObjectAndComponentActiveState()
      • PrefabCanBeMigrated()
      • SceneCanBeMigrated()
      • Setup()
      • TearDown()
    Back to top Generated by DocFX