Struct RuntimeRenderSettings
A struct that mimics the render settings stored in a scene.
Used to store, retrieve and interpolate render settings.
Omits any editor-only settings, as well as some settings that are seldom used.
Assembly: cs.temp.dll.dll
public struct RuntimeRenderSettings
Fields
Declaration
public Color AmbientEquatorColor
Field Value
Declaration
public Color AmbientGroundColor
Field Value
Declaration
public float AmbientIntensity
Field Value
Declaration
public Color AmbientLight
Field Value
Declaration
Field Value
Declaration
public Color AmbientSkyColor
Field Value
Declaration
public Cubemap CustomReflection
Field Value
Declaration
public DefaultReflectionMode DefaultReflectionMode
Field Value
Type |
Description |
DefaultReflectionMode |
|
Declaration
public int DefaultReflectionResolution
Field Value
Declaration
Field Value
Declaration
Field Value
Declaration
Field Value
Declaration
Field Value
Declaration
public float LinearFogEnd
Field Value
Declaration
public float LinearFogStart
Field Value
Declaration
public int ReflectionBounces
Field Value
Declaration
public float ReflectionIntensity
Field Value
Declaration
public Material SkyboxMaterial
Field Value
Type |
Description |
Material |
|
Declaration
public Color SubtractiveShadowColor
Field Value
Declaration
public bool UseRadianceAmbientProbe
Field Value
Methods
Sets continuous settings to 'black' without changing any discrete features.
Declaration
public static RuntimeRenderSettings Black(RuntimeRenderSettings source)
Parameters
Returns
Lerps between two settings
Declaration
public static RuntimeRenderSettings Lerp(RuntimeRenderSettings from, RuntimeRenderSettings to, float t)
Parameters
Returns