Class OnLookAtRotateByEyeGaze
The associated game object will turn depending on which part of the object is looked at: The currently looked at part will move towards the front facing the user.
Namespace: Microsoft.MixedReality.Toolkit.Examples.Demos.EyeTracking
Assembly: cs.temp.dll.dll
Syntax
public class OnLookAtRotateByEyeGaze : BaseEyeFocusHandler
Methods
OnEyeFocusStay()
Declaration
protected override void OnEyeFocusStay()