Class MinMaxScaleConstraint
Component for setting the min/max scale values for ObjectManipulator
or BoundsControl
Inheritance
MinMaxScaleConstraint
Assembly: cs.temp.dll.dll
public class MinMaxScaleConstraint : TransformConstraint
Properties
Declaration
public override TransformFlags ConstraintType { get; }
Property Value
Type |
Description |
TransformFlags |
|
Overrides
Min/max scaling relative to initial scale if true
Declaration
public bool RelativeToInitialState { get; set; }
Property Value
Declaration
public float ScaleMaximum { get; set; }
Property Value
Declaration
public float ScaleMinimum { get; set; }
Property Value
Methods
Clamps the transform scale to the scale limits set by Microsoft.MixedReality.Toolkit.UI.MinMaxScaleConstraint.SetScaleLimits such that:
- No one component of the returned vector will be greater than the max scale.
- No one component of the returned vector will be less than the min scale.
- The returned vector's direction will be the same as the given vector
Declaration
public override void ApplyConstraint(ref MixedRealityTransform transform)
Parameters
Type |
Name |
Description |
MixedRealityTransform |
transform |
|
Overrides
Declaration
public override void Initialize(MixedRealityTransform worldPose)
Parameters
Type |
Name |
Description |
MixedRealityTransform |
worldPose |
|
Overrides