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SpotSpecularEffect Properties

The SpotSpecularEffect type exposes the following members.

Public propertyBufferPrecision
Specifies what precision to use for intermediate buffers when drawing this effect.
Public propertyCacheOutput
Enables caching the output from drawing this effect.
Public propertyFocus
Focus of the spot light. Default value 1.
Public propertyHeightMapInterpolationMode
[NoComposition] Interpolation mode used to filter the height map. Default value Linear.
Public propertyHeightMapKernelSize
[NoComposition] Size of the Sobel filter kernel used to convert the input heightmap to surface normal vectors. Default value (1,1).
Public propertyHeightMapScale
[NoComposition] Height map scale factor in the Z direction. Default value 1.
Public propertyLightColor
Color of the incoming light. Default value white.
Public propertyLightColorHdr
High-dynamic-range color of the incoming light. Default value white.
Public propertyLightPosition
Position of the light source. Default value (0,0,0).
Public propertyLightTarget
Target that the spot light is pointing at. Default value (0,0,0).
Public propertyLimitingConeAngle
Angle (in radians) that restricts the region where light is projected. No light is projected outside the cone. Default value pi/2.
Public propertyName
Attaches a user-defined name string to the effect.
Public propertySource
Gets or sets the input source for SpotSpecular effect.
Public propertySpecularAmount
Intensity of the specular light. Default value 1.
Public propertySpecularExponent
Specular power for the Phong lighting model. Larger values produce more sharply defined highlights. Default value 1.
See Also