The CanvasAnimatedControl type exposes the following members.
The color that the control is cleared to before the Draw event is raised.
Gets or sets an application-chosen device for this control.
Gets the underlying device used by this control.
Gets the current dots-per-inch (DPI) of this control.
Gets or sets a scaling factor applied to this control's Dpi.
Gets or sets the whether the devices that this control creates will be forced to software rendering.
Gets whether the current thread is the game loop thread.
Indicates whether the game loop is running in fixed or variable timing mode.
Indicates whether the control's game loop is paused.
Gets whether the control is in a state where it is ready to draw.
Gets the current size of the control, in device independent pixels (DIPs).
Gets or sets the time between Update events
Gets or sets whether this control should create a new device each time, or use a device which may common between other controls.