DirectionalBlurEffect Class |
Namespace: Microsoft.Graphics.Canvas.Effects
public sealed class DirectionalBlurEffect : ICanvasEffect, IGraphicsEffect, IGraphicsEffectSource, ICanvasImage, IDisposable
The DirectionalBlurEffect type exposes the following members.
Name | Description | |
---|---|---|
![]() | DirectionalBlurEffect | Initializes a new instance of the DirectionalBlurEffect class. |
Name | Description | |
---|---|---|
![]() | Angle | Angle of the blur relative to the x-axis, in the counterclockwise direction.
Units are specified in radians. Default value 0, range 0 to 2*pi. |
![]() | BlurAmount | Gets or sets the amount of blur to be applied to the image. Default value 3. |
![]() | BorderMode | Gets or sets the border mode for edge pixels.
Default value Soft. |
![]() | BufferPrecision | Specifies what precision to use for intermediate buffers when drawing this effect. |
![]() | CacheOutput | Enables caching the output from drawing this effect. |
![]() | Name | Attaches a user-defined name string to the effect. |
![]() | Optimization | Level of performance optimization.
Default value Balanced.
|
![]() | Source | Gets or sets the input source for DirectionalBlur effect. |
Name | Description | |
---|---|---|
![]() | Dispose | Releases all resources used by the effect. |
![]() | GetBounds(ICanvasResourceCreator) | Retrieves the bounds of this DirectionalBlurEffect. |
![]() | GetBounds(ICanvasResourceCreator, Matrix3x2) | Retrieves the bounds of this DirectionalBlurEffect. |
![]() | GetInvalidRectangles | Queries what regions of the effect output have changed since it was last drawn. |
![]() ![]() | GetRequiredSourceRectangle | Queries what part of an effect source image is needed to draw an output region. |
![]() | GetRequiredSourceRectangles | Queries what parts of the effect source images are needed to draw an output region. |
![]() | InvalidateSourceRectangle | Notifies the effect that one of its source images has changed. |
Supported by Win2D but not Windows.UI.Composition.
This Windows Runtime type corresponds to the D2D Directional blur effect.