RgbToHueEffect Class |
Namespace: Microsoft.Graphics.Canvas.Effects
public sealed class RgbToHueEffect : ICanvasEffect, IGraphicsEffect, IGraphicsEffectSource, ICanvasImage, IDisposable
The RgbToHueEffect type exposes the following members.
Name | Description | |
---|---|---|
RgbToHueEffect | Initializes a new instance of the RgbToHueEffect class. |
Name | Description | |
---|---|---|
BufferPrecision | Specifies what precision to use for intermediate buffers when drawing this effect. | |
CacheOutput | Enables caching the output from drawing this effect. | |
Name | Attaches a user-defined name string to the effect. | |
OutputColorSpace | Specifies which color space to convert into.
Default value Hsv. | |
Source | Gets or sets the input source for RgbToHue effect. |
Name | Description | |
---|---|---|
Dispose | Releases all resources used by the effect. | |
GetBounds(ICanvasResourceCreator) | Retrieves the bounds of this RgbToHueEffect. | |
GetBounds(ICanvasResourceCreator, Matrix3x2) | Retrieves the bounds of this RgbToHueEffect. | |
GetInvalidRectangles | Queries what regions of the effect output have changed since it was last drawn. | |
GetRequiredSourceRectangle | Queries what part of an effect source image is needed to draw an output region. | |
GetRequiredSourceRectangles | Queries what parts of the effect source images are needed to draw an output region. | |
InvalidateSourceRectangle | Notifies the effect that one of its source images has changed. |
Supported by Win2D but not Windows.UI.Composition.
HSV and HSL are two different models for representing colors in a cylindrical color space. They are useful because they allow you to reason about a color using more intuitive concepts like hue and intensity versus combining red, green and blue values.
To reverse the behavior of this effect, use HueToRgbEffect.
Effect inputs and outputs are assumed to be in premultiplied alpha format, but this effect operates internally on straight alpha data, so its input values will be unpremultiplied before the color conversion is applied.
This Windows Runtime type corresponds to the D2D RGB to hue effect.