SaturationEffect Class |
Namespace: Microsoft.Graphics.Canvas.Effects
public sealed class SaturationEffect : ICanvasEffect, IGraphicsEffect, IGraphicsEffectSource, ICanvasImage, IDisposable
The SaturationEffect type exposes the following members.
Name | Description | |
---|---|---|
SaturationEffect | Initializes a new instance of the SaturationEffect class. |
Name | Description | |
---|---|---|
BufferPrecision | Specifies what precision to use for intermediate buffers when drawing this effect. | |
CacheOutput | Enables caching the output from drawing this effect. | |
Name | Attaches a user-defined name string to the effect. | |
Saturation | Gets or sets the saturation intensity for effect. | |
Source | Gets or sets the input source for Saturation effect. |
Name | Description | |
---|---|---|
Dispose | Releases all resources used by the effect. | |
GetBounds(ICanvasResourceCreator) | Retrieves the bounds of this SaturationEffect. | |
GetBounds(ICanvasResourceCreator, Matrix3x2) | Retrieves the bounds of this SaturationEffect. | |
GetInvalidRectangles | Queries what regions of the effect output have changed since it was last drawn. | |
GetRequiredSourceRectangle | Queries what part of an effect source image is needed to draw an output region. | |
GetRequiredSourceRectangles | Queries what parts of the effect source images are needed to draw an output region. | |
InvalidateSourceRectangle | Notifies the effect that one of its source images has changed. |
Suppose, we have a cat image loaded as CanvasBitmap,
SaturationEffect saturationEffect = new SaturationEffect() { Saturation = 0.8, Source = cat };
Use the Draw event to display it:
void myWidget_Draw(CanvasControl sender, CanvasDrawEventArgs args) { args.DrawingSession.DrawImage(saturationEffect, 42, 42); }
This Windows Runtime type corresponds to the D2D Saturation effect.