TileEffect Class |
Namespace: Microsoft.Graphics.Canvas.Effects
public sealed class TileEffect : ICanvasEffect, IGraphicsEffect, IGraphicsEffectSource, ICanvasImage, IDisposable
The TileEffect type exposes the following members.
Name | Description | |
---|---|---|
TileEffect | Initializes a new instance of the TileEffect class. |
Name | Description | |
---|---|---|
BufferPrecision | Specifies what precision to use for intermediate buffers when drawing this effect. | |
CacheOutput | Enables caching the output from drawing this effect. | |
Name | Attaches a user-defined name string to the effect. | |
Source | Gets or sets the input source for Tile effect. | |
SourceRectangle | The region of the image to be tiled. |
Name | Description | |
---|---|---|
Dispose | Releases all resources used by the effect. | |
GetBounds(ICanvasResourceCreator) | Retrieves the bounds of this TileEffect. | |
GetBounds(ICanvasResourceCreator, Matrix3x2) | Retrieves the bounds of this TileEffect. | |
GetInvalidRectangles | Queries what regions of the effect output have changed since it was last drawn. | |
GetRequiredSourceRectangle | Queries what part of an effect source image is needed to draw an output region. | |
GetRequiredSourceRectangles | Queries what parts of the effect source images are needed to draw an output region. | |
InvalidateSourceRectangle | Notifies the effect that one of its source images has changed. |
Supported by Win2D but not Windows.UI.Composition.
This effect generates a logically infinite sized image. To create a smaller tiled region, feed its output through the CropEffect.
This Windows Runtime type corresponds to the D2D Tile effect.