Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 12]
| ▼Nmalmo |  | 
| CAgentHost | An agent host mediates between the researcher's code (the agent) and the Mod (the target environment) | 
| CALEAgentHost | An ALE agent host mediates between the researcher's code (the agent) and the ALE (the target environment) | 
| CArgumentParser | A general purpose command-line argument parser | 
| CClientInfo | Structure containing information about a simulation client's address and port | 
| CClientPool | A pool of expected network locations of Mod clients | 
| Cinitialiser |  | 
| CMissionRecordSpec | Specifies the type of data that should be recorded from the mission | 
| CMissionSpec | Specifies a mission to be run | 
| CParameterSet | Class which contains a list of key/value parameters for a mission | 
| CTimestampedReward | A map of int:double storing a value on each dimension, with an attached timestamp saying when it was collected | 
| CTimestampedString | A string with an attached timestamp saying when it was collected | 
| CTimestampedUnsignedCharVector | An array of unsigned chars with an attached timestamp saying when it was collected | 
| CTimestampedVideoFrame | An image with an attached timestamp saying when it was collected | 
| CWorldState | Represents the state of the game world at a moment in time |