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Class Curve3

A Curve3 object is a logical object, so not a mesh, to handle curves in the 3D geometric space. A Curve3 is designed from a series of successive Vector3.

see

https://doc.babylonjs.com/how_to/how_to_use_curve3

Hierarchy

  • Curve3

Index

Constructors

constructor

  • A Curve3 object is a logical object, so not a mesh, to handle curves in the 3D geometric space. A Curve3 is designed from a series of successive Vector3. Tuto : http://doc.babylonjs.com/tutorials/How_to_use_Curve3#curve3-object

    Parameters

    • points: Vector3[]

      points which make up the curve

    Returns Curve3

Accessors

length

  • get length(): number
  • Returns number

    the computed length (float) of the curve.

points

  • Returns Vector3[]

    the Curve3 stored array of successive Vector3

Methods

continue

  • Returns a new instance of Curve3 object : const curve = curveA.continue(curveB); This new Curve3 is built by translating and sticking the curveB at the end of the curveA. curveA and curveB keep unchanged.

    Parameters

    • curve: Curve3

      the curve to continue from this curve

    Returns Curve3

    the newly constructed curve

Static CreateCatmullRomSpline

  • CreateCatmullRomSpline(points: Vector3[], nbPoints: number, closed?: boolean): Curve3
  • Returns a Curve3 object along a CatmullRom Spline curve :

    Parameters

    • points: Vector3[]

      (array of Vector3) the points the spline must pass through. At least, four points required

    • nbPoints: number

      (integer) the wanted number of points between each curve control points

    • Optional closed: boolean

      (boolean) optional with default false, when true forms a closed loop from the points

    Returns Curve3

    the created Curve3

Static CreateCubicBezier

  • Returns a Curve3 object along a Cubic Bezier curve : http://doc.babylonjs.com/tutorials/How_to_use_Curve3#cubic-bezier-curve

    Parameters

    • v0: Vector3

      (Vector3) the origin point of the Cubic Bezier

    • v1: Vector3

      (Vector3) the first control point

    • v2: Vector3

      (Vector3) the second control point

    • v3: Vector3

      (Vector3) the end point of the Cubic Bezier

    • nbPoints: number

      (integer) the wanted number of points in the curve

    Returns Curve3

    the created Curve3

Static CreateHermiteSpline

  • Returns a Curve3 object along a Hermite Spline curve : http://doc.babylonjs.com/tutorials/How_to_use_Curve3#hermite-spline

    Parameters

    • p1: Vector3

      (Vector3) the origin point of the Hermite Spline

    • t1: Vector3

      (Vector3) the tangent vector at the origin point

    • p2: Vector3

      (Vector3) the end point of the Hermite Spline

    • t2: Vector3

      (Vector3) the tangent vector at the end point

    • nbPoints: number

      (integer) the wanted number of points in the curve

    Returns Curve3

    the created Curve3

Static CreateQuadraticBezier