new Path3D(path, normal, raw) Creates a Path3D. A Path3D is a logical math object, so not a mesh. please read the description in the tutorial : http://doc.babylonjs.com/tutorials/How_to_use_Path3D
an array of Vector3, the curve axis of the Path3D
(optional, default false) : boolean, if true the returned Path3D isn't normalized. Useful to depict path acceleration or speed.
Returns an array populated with binormal vectors on each Path3D curve point.
an array populated with binormal vectors on each Path3D curve point.
Returns the Path3D array of successive Vector3 designing its curve.
the Path3D array of successive Vector3 designing its curve.
Returns an array populated with distances (float) of the i-th point from the first curve point.
an array populated with distances (float) of the i-th point from the first curve point.
Returns an array populated with normal vectors on each Path3D curve point.
an array populated with normal vectors on each Path3D curve point.
Returns an array populated with tangent vectors on each Path3D curve point.
an array populated with tangent vectors on each Path3D curve point.
Represents a 3D path made up of multiple 3D points