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Class Vector4

Vector4 class created for EulerAngle class conversion to Quaternion

Hierarchy

  • Vector4

Index

Constructors

constructor

  • new Vector4(x: number, y: number, z: number, w: number): Vector4
  • Creates a Vector4 object from the given floats.

    Parameters

    • x: number

      x value of the vector

    • y: number

      y value of the vector

    • z: number

      z value of the vector

    • w: number

      w value of the vector

    Returns Vector4

Properties

w

w: number

w value of the vector

x

x: number

x value of the vector

y

y: number

y value of the vector

z

z: number

z value of the vector

Methods

add

  • Returns a new Vector4 as the result of the addition of the current Vector4 and the given one.

    Parameters

    • otherVector: Vector4

      the vector to add

    Returns Vector4

    the resulting vector

addInPlace

  • Adds the given vector to the current Vector4.

    Parameters

    • otherVector: Vector4

      the vector to add

    Returns Vector4

    the updated Vector4.

addToRef

  • Updates the given vector "result" with the result of the addition of the current Vector4 and the given one.

    Parameters

    • otherVector: Vector4

      the vector to add

    • result: Vector4

      the vector to store the result

    Returns Vector4

    the current Vector4.

asArray

  • asArray(): number[]
  • Returns a new array populated with 4 elements : the Vector4 coordinates.

    Returns number[]

    the resulting array

clone

  • Returns a new Vector4 copied from the current one.

    Returns Vector4

    the new cloned vector

copyFrom

  • Updates the current Vector4 with the given one coordinates.

    Parameters

    • source: Vector4

      the source vector to copy from

    Returns Vector4

    the updated Vector4.

copyFromFloats

  • copyFromFloats(x: number, y: number, z: number, w: number): Vector4
  • Updates the current Vector4 coordinates with the given floats.

    Parameters

    • x: number

      float to copy from

    • y: number

      float to copy from

    • z: number

      float to copy from

    • w: number

      float to copy from

    Returns Vector4

    the updated Vector4.

divide

  • Returns a new Vector4 set with the division result of the current Vector4 by the given one.

    Parameters

    • otherVector: Vector4

      vector to devide with

    Returns Vector4

    resulting new vector

divideInPlace

  • Divides the current Vector3 coordinates by the given ones.

    Parameters

    • otherVector: Vector4

      vector to devide with

    Returns Vector4

    the updated Vector3.

divideToRef

  • Updates the given vector "result" with the division result of the current Vector4 by the given one.

    Parameters

    • otherVector: Vector4

      vector to devide with

    • result: Vector4

      vector to store the result

    Returns Vector4

    the current Vector4.

equals

  • equals(otherVector: Vector4): boolean
  • Boolean : True if the current Vector4 coordinates are stricly equal to the given ones.

    Parameters

    • otherVector: Vector4

      the vector to compare against

    Returns boolean

    true if they are equal

equalsToFloats

  • equalsToFloats(x: number, y: number, z: number, w: number): boolean
  • Boolean : True if the given floats are strictly equal to the current Vector4 coordinates.

    Parameters

    • x: number

      x value to compare against

    • y: number

      y value to compare against

    • z: number

      z value to compare against

    • w: number

      w value to compare against

    Returns boolean

    true if equal

equalsWithEpsilon

  • equalsWithEpsilon(otherVector: Vector4, epsilon?: number): boolean
  • Boolean : True if the current Vector4 coordinates are each beneath the distance "epsilon" from the given vector ones.

    Parameters

    • otherVector: Vector4

      vector to compare against

    • Optional epsilon: number

      (Default: very small number)

    Returns boolean

    true if they are equal

floor

  • Gets a new Vector4 from current Vector4 floored values

    Returns Vector4

    a new Vector4

fract

  • Gets a new Vector4 from current Vector3 floored values

    Returns Vector4

    a new Vector4

getClassName

  • getClassName(): string
  • Returns the string "Vector4".

    Returns string

    "Vector4"

getHashCode

  • getHashCode(): number
  • Returns the Vector4 hash code.

    Returns number

    a unique hash code

length

  • length(): number
  • Returns the Vector4 length (float).

    Returns number

    the length

lengthSquared

  • lengthSquared(): number
  • Returns the Vector4 squared length (float).

    Returns number

    the length squared

maximizeInPlace

  • Updates the Vector4 coordinates with the maximum values between its own and the given vector ones

    Parameters

    • other: Vector4

      defines the second operand

    Returns Vector4

    the current updated Vector4

minimizeInPlace

  • Updates the Vector4 coordinates with the minimum values between its own and the given vector ones

    Parameters

    • other: Vector4

      defines the second operand

    Returns Vector4

    the current updated Vector4

multiply

  • Returns a new Vector4 set with the multiplication result of the current Vector4 and the given one.

    Parameters

    • otherVector: Vector4

      vector to multiple with

    Returns Vector4

    resulting new vector

multiplyByFloats

  • multiplyByFloats(x: number, y: number, z: number, w: number): Vector4
  • Returns a new Vector4 set with the multiplication result of the given floats and the current Vector4 coordinates.

    Parameters

    • x: number

      x value multiply with

    • y: number

      y value multiply with

    • z: number

      z value multiply with

    • w: number

      w value multiply with

    Returns Vector4

    resulting new vector

multiplyInPlace

  • Multiplies in place the current Vector4 by the given one.

    Parameters

    • otherVector: Vector4

      vector to multiple with

    Returns Vector4

    the updated Vector4.

multiplyToRef

  • Updates the given vector "result" with the multiplication result of the current Vector4 and the given one.

    Parameters

    • otherVector: Vector4

      vector to multiple with

    • result: Vector4

      vector to store the result

    Returns Vector4

    the current Vector4.

negate

  • Returns a new Vector4 set with the current Vector4 negated coordinates.

    Returns Vector4

    a new vector with the negated values

normalize

  • Normalizes in place the Vector4.

    Returns Vector4

    the updated Vector4.

scale

  • Returns a new Vector4 set with the current Vector4 coordinates multiplied by scale (float).

    Parameters

    • scale: number

      the number to scale with

    Returns Vector4

    a new vector with the result

scaleAndAddToRef

  • Scale the current Vector4 values by a factor and add the result to a given Vector4

    Parameters

    • scale: number

      defines the scale factor

    • result: Vector4

      defines the Vector4 object where to store the result

    Returns Vector4

    the unmodified current Vector4

scaleInPlace

  • scaleInPlace(scale: number): Vector4
  • Multiplies the current Vector4 coordinates by scale (float).

    Parameters

    • scale: number

      the number to scale with

    Returns Vector4

    the updated Vector4.

scaleToRef

  • Sets the given vector "result" with the current Vector4 coordinates multiplied by scale (float).

    Parameters

    • scale: number

      the number to scale with

    • result: Vector4

      a vector to store the result in

    Returns Vector4

    the current Vector4.

set

  • set(x: number, y: number, z: number, w: number): Vector4
  • Updates the current Vector4 coordinates with the given floats.

    Parameters

    • x: number

      float to set from

    • y: number

      float to set from

    • z: number

      float to set from

    • w: number

      float to set from

    Returns Vector4

    the updated Vector4.

setAll

  • Copies the given float to the current Vector3 coordinates

    Parameters

    • v: number

      defines the x, y, z and w coordinates of the operand

    Returns Vector4

    the current updated Vector3

subtract

  • Returns a new Vector4 with the result of the subtraction of the given vector from the current Vector4.

    Parameters

    • otherVector: Vector4

      the vector to add

    Returns Vector4

    the new vector with the result

subtractFromFloats

  • subtractFromFloats(x: number, y: number, z: number, w: number): Vector4
  • Returns a new Vector4 set with the result of the subtraction of the given floats from the current Vector4 coordinates.

    Parameters

    • x: number

      value to subtract

    • y: number

      value to subtract

    • z: number

      value to subtract

    • w: number

      value to subtract

    Returns Vector4

    new vector containing the result

subtractFromFloatsToRef

  • subtractFromFloatsToRef(x: number, y: number, z: number, w: number, result: Vector4): Vector4
  • Sets the given vector "result" set with the result of the subtraction of the given floats from the current Vector4 coordinates.

    Parameters

    • x: number

      value to subtract

    • y: number

      value to subtract

    • z: number

      value to subtract

    • w: number

      value to subtract

    • result: Vector4

      the vector to store the result in

    Returns Vector4

    the current Vector4.

subtractInPlace

  • Subtract in place the given vector from the current Vector4.

    Parameters

    • otherVector: Vector4

      the vector to subtract

    Returns Vector4

    the updated Vector4.

subtractToRef

  • Sets the given vector "result" with the result of the subtraction of the given vector from the current Vector4.

    Parameters

    • otherVector: Vector4

      the vector to subtract

    • result: Vector4

      the vector to store the result

    Returns Vector4

    the current Vector4.

toArray

  • toArray(array: FloatArray, index?: number): Vector4
  • Populates the given array from the given index with the Vector4 coordinates.

    Parameters

    • array: FloatArray

      array to populate

    • Optional index: number

      index of the array to start at (default: 0)

    Returns Vector4

    the Vector4.

toJSON

  • toJSON(): { w: number; x: number; y: number; z: number }
  • Returns a JSON representation of this vector. This is necessary due to the way Actors detect changes on components like the actor's transform. They do this by adding properties for observation, and we don't want these properties serialized.

    Returns { w: number; x: number; y: number; z: number }

    • w: number
    • x: number
    • y: number
    • z: number

toString

  • toString(): string
  • Returns the string with the Vector4 coordinates.

    Returns string

    a string containing all the vector values

toVector3

  • Returns a new Vector3 from the Vector4 (x, y, z) coordinates.

    Returns Vector3

    this converted to a new vector3

Static Center

  • Returns a new Vector4 located at the center between the vectors "value1" and "value2".

    Parameters

    • value1: Vector4

      value to calulate the center between

    • value2: Vector4

      value to calulate the center between

    Returns Vector4

    the center between the two vectors

Static Distance

  • Returns the distance (float) between the vectors "value1" and "value2".

    Parameters

    • value1: Vector4

      value to calulate the distance between

    • value2: Vector4

      value to calulate the distance between

    Returns number

    the distance between the two vectors

Static DistanceSquared

  • Returns the squared distance (float) between the vectors "value1" and "value2".

    Parameters

    • value1: Vector4

      value to calulate the distance between

    • value2: Vector4

      value to calulate the distance between

    Returns number

    the distance between the two vectors squared

Static FromArray

  • FromArray(array: ArrayLike<number>, offset?: number): Vector4
  • Returns a new Vector4 set from the starting index of the given array.

    Parameters

    • array: ArrayLike<number>

      the array to pull values from

    • Optional offset: number

      the offset into the array to start at

    Returns Vector4

    the new vector

Static FromArrayToRef

  • FromArrayToRef(array: ArrayLike<number>, offset: number, result: Vector4): void
  • Updates the given vector "result" from the starting index of the given array.

    Parameters

    • array: ArrayLike<number>

      the array to pull values from

    • offset: number

      the offset into the array to start at

    • result: Vector4

      the vector to store the result in

    Returns void

Static FromFloatArrayToRef

  • FromFloatArrayToRef(array: Float32Array, offset: number, result: Vector4): void
  • Updates the given vector "result" from the starting index of the given Float32Array.

    Parameters

    • array: Float32Array

      the array to pull values from

    • offset: number

      the offset into the array to start at

    • result: Vector4

      the vector to store the result in

    Returns void

Static FromFloatsToRef

  • FromFloatsToRef(x: number, y: number, z: number, w: number, result: Vector4): void
  • Updates the given vector "result" coordinates from the given floats.

    Parameters

    • x: number

      float to set from

    • y: number

      float to set from

    • z: number

      float to set from

    • w: number

      float to set from

    • result: Vector4

      the vector to the floats in

    Returns void

Static Maximize

  • Returns a vector with the maximum values from the left and right vectors

    Parameters

    • left: Vector4

      left vector to maximize

    • right: Vector4

      right vector to maximize

    Returns Vector4

    a new vector with the maximum of the left and right vector values

Static Minimize

  • Returns a vector with the minimum values from the left and right vectors

    Parameters

    • left: Vector4

      left vector to minimize

    • right: Vector4

      right vector to minimize

    Returns Vector4

    a new vector with the minimum of the left and right vector values

Static Normalize

  • Returns a new normalized Vector4 from the given one.

    Parameters

    • vector: Vector4

      the vector to normalize

    Returns Vector4

    the vector

Static NormalizeToRef

  • Updates the given vector "result" from the normalization of the given one.

    Parameters

    • vector: Vector4

      the vector to normalize

    • result: Vector4

      the vector to store the result in

    Returns void

Static One

  • Returns a new Vector4 set to (1.0, 1.0, 1.0, 1.0)

    Returns Vector4

    the new vector

Static TransformNormal

  • Returns a new Vector4 set with the result of the normal transformation by the given matrix of the given vector. This methods computes transformed normalized direction vectors only.

    Parameters

    • vector: Vector4

      the vector to transform

    • transformation: Matrix

      the transformation matrix to apply

    Returns Vector4

    the new vector

Static TransformNormalFromFloatsToRef

  • TransformNormalFromFloatsToRef(x: number, y: number, z: number, w: number, transformation: Matrix, result: Vector4): void
  • Sets the given vector "result" with the result of the normal transformation by the given matrix of the given floats (x, y, z, w). This methods computes transformed normalized direction vectors only.

    Parameters

    • x: number

      value to transform

    • y: number

      value to transform

    • z: number

      value to transform

    • w: number

      value to transform

    • transformation: Matrix

      the transformation matrix to apply

    • result: Vector4

      the vector to store the results in

    Returns void

Static TransformNormalToRef

  • Sets the given vector "result" with the result of the normal transformation by the given matrix of the given vector. This methods computes transformed normalized direction vectors only.

    Parameters

    • vector: Vector4

      the vector to transform

    • transformation: Matrix

      the transformation matrix to apply

    • result: Vector4

      the vector to store the result in

    Returns void

Static Zero

  • Returns a new Vector4 set to (0.0, 0.0, 0.0, 0.0)

    Returns Vector4

    the new vector