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Enumeration AlphaMode

Controls how transparency is handled.

Index

Enumeration members

Enumeration members

Blend

Blend: = "Blend"

A pixel's transparency is directly proportional to its alpha value.

Mask

Mask: = "Mask"

Any parts with alpha above a certain cutoff (Material.alphaCutoff) will be rendered solid. Everything else is fully transparent.

Opaque

Opaque: = "Opaque"

The object is rendered opaque, and transparency info is discarded.