Options
All
  • Public
  • Public/Protected
  • All
Menu

Enumeration AlphaMode

Controls how transparency is handled.

Index

Enumeration members

Enumeration members

Blend

Blend: = "blend"

A pixel's transparency is directly proportional to its alpha value.

Mask

Mask: = "mask"

Any parts with alpha above a certain cutoff (Material.alphaCutoff) will be rendered solid. Everything else is fully transparent.

Opaque

Opaque: = "opaque"

The object is rendered opaque, and transparency info is discarded.