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Enumeration CollisionLayer

Controls what the assigned actors will collide with.

Index

Enumeration members

Enumeration members

Default

Default: = "default"

Good for most actors. These will collide with all "physical" things: other default actors, navigation actors, and the non-MRE environment. It also blocks the UI cursor and receives press/grab events.

Hologram

Hologram: = "hologram"

For "non-physical" actors. Only interact with the cursor (with press/grab events) and other holograms. For example, if you wanted a group of actors to behave as a separate physics simulation from the main scene.

Navigation

Navigation: = "navigation"

For actors considered part of the environment. Can move/teleport onto these colliders, but cannot click or grab them. For example, the floor, an invisible wall, or an elevator platform.

UI

UI: = "ui"

Actors in this layer do not collide with anything but the UI cursor.