Describes the ways in which an actor can face (point its local +Z axis toward) and track another object in the scene
Actor is world-locked and does not rotate
Actor rotates around its X and Y axes to face the target, offset by its rotation
Actor rotates around its Y axis to face the target, offset by its rotation
Describes the ways in which an actor can face (point its local +Z axis toward) and track another object in the scene