Options
All
  • Public
  • Public/Protected
  • All
Menu

Enumeration TextureWrapMode

How a material should interpret UV coordinates outside the [0,1) range.

Index

Enumeration members

Enumeration members

Clamp

Clamp: = "Clamp"

The edge pixels of the texture are stretched out to the bounds of the UVs.

MirroredRepeat

MirroredRepeat: = "MirroredRepeat"

The texture is tiled and flipped for every 1 unit in the UVs.

Repeat

Repeat: = "Repeat"

The texture is tiled for every 1 unit in the UVs.