A MeshPrimitive prepopulated with a subdivided +Z-facing plane's vertices and triangles
Build quad geometry
The size of the plane along the X axis
The size of the plane along the Y axis
The number of subdivisions along the X axis
The number of subdivisions along the Y axis
An initial material to apply to the plane
A MeshPrimitive prepopulated with a subdivided +Z-facing plane's vertices and triangles