The server time (in milliseconds since the UNIX epoch) when the animation was started
The ID of the AnimationData bound to this animation
The length in seconds of the animation. Only populated for animations without data. See dataId and AnimationData.duration.
Generated unique ID of this animation
The non-unique name of this animation
Playback speed multiplier
The IDs of the objects targeted by this animation
The current playback time, based on basis time and speed
When multiple animations play together, this is the relative strength of this instance
What happens when the animation hits the last frame
A serialized animation definition