The angular velocity of the rigid body.
The collision detection mode to use with this rigid body. @see CollisionDetectionMode for options.
The constraints that the rigid body is bound by. @see RigidBodyConstraints for options.
Whether to detect collisions with this rigid body.
Whether the rigid body is enabled or not.
Whether the rigid body is kinematic. Note kinematic rigid bodies participate in collisions, but are not simulated by the rigid body. This is useful for objects that should collide with other objects, but you want to control the position/rotation manually or animate them.
The mass of the rigid body.
Whether the rigid body is affected by gravity.
The velocity of the rigid body.
Describes the properties of a Rigid Body