Before You Start
This tutorial introduces how to use the MSCCL++ Primitive API to write highly flexible and optimized GPU communication kernels from the lowest level. If you are looking for the high-level APIs, please refer to the DSL API or the NCCL API.
Hardware Requirements
To run example code in this tutorial, you may need a system with at least two NVIDIA or AMD GPUs. For multi-node examples, you will need RDMA Network Interface Cards (NICs) and a network setup that allows communication between nodes. See the Prerequisites for details.
Environment Setup
We provide Docker Images and a VSCode Dev Container to simplify the environment setup.
Prior Knowledge
This tutorial assumes that readers have a basic understanding of C++ and GPU programming (CUDA). If you are unfamiliar with the following concepts, we recommend reviewing the relevant documentation or tutorials:
C++ Basics: STL containers, smart pointers, templates, futures, etc.
CUDA Basics: thread blocks, warps, shared memory, etc.
(Optional) RDMA Basics: If you are interested in multi-node communication, understanding RDMA concepts (
ibverbs
library) will be helpful.
In the next page, we will introduce a few basic concepts of the MSCCL++ Primitive API by a simple ping-pong example between two GPUs.