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scenepic 1.1.0
3D Visualization Made Easy
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Namespaces | |
| namespace | Colors |
| namespace | Transforms |
Classes | |
| class | AudioTrack |
| Audio track that can be connected to a canvas. More... | |
| class | Camera |
| A camera type. More... | |
| class | Canvas2D |
| A 2D canvas that can contain a number of Frame2Ds. More... | |
| class | Canvas3D |
| Represents a ScenePic Canvas3D - a 3D viewport that can contain a number of Frame3Ds. More... | |
| class | Color |
| Class for representing color values. More... | |
| class | DropDownMenu |
| Represents a ScenePic DropDownMenu UI component. More... | |
| class | FocusPoint |
| 3D focus point for this frame (with optional 3D rotation for orientation lock), used in the ScenePic user interface. More... | |
| class | Frame2D |
| Represents a frame of a 2D animation. More... | |
| class | Frame3D |
| Represents a frame of an animation which contains a number of transformed Mesh objects. More... | |
| class | Graph |
| A 2D viewport that animates one or more sparklines. More... | |
| class | Image |
| A ScenePic Image type. More... | |
| class | JsonValue |
| Representation of a JSON value according to the specification at https://www.json.org/json-en.html. More... | |
| class | Label |
| A ScenePic label type. More... | |
| class | LayerSettings |
| Settings used for customizing canvas drawing by layer. More... | |
| class | LoopSubdivisionStencil |
| This class enables efficient Loop subdivision of triangle meshes. More... | |
| class | Mesh |
| The basic ScenePic mesh class, containing vertex, triangle, and line buffers. More... | |
| class | MeshInfo |
| Container for Mesh creation information. More... | |
| class | MeshUpdate |
| Class which represents an update to an existing mesh in which only the vertex buffer is changed. More... | |
| struct | QuantizationInfo |
| Information about the results of quantization. More... | |
| class | Scene |
| Top level container representing an entire ScenePic. More... | |
| class | Shading |
| Parameters of the shaders. More... | |
| class | TextPanel |
| Represents a ScenePic TextPanel UI component. More... | |
| class | UIParameters |
| Per-Canvas3D parameters of the ScenePic user interface. More... | |
| class | Video |
| Video that can be connected to a canvas. More... | |
Enumerations | |
| enum class | JsonType { Object , Array , String , Integer , Double , Boolean , Null } |
| Types of JsonValue objects. More... | |
| enum class | VertexBufferType { None = 0 , Positions = 1 , Normals = 2 , Colors = 4 , Rotations = 8 } |
| Flags indicating what aspect of the vertex buffer is updated. More... | |
Functions | |
| template<typename Derived > | |
| std::vector< std::uint8_t > | compress_matrix (const Derived &matrix) |
| Compress a matrix. More... | |
| template<typename Derived > | |
| Derived | decompress_matrix (const std::vector< std::uint8_t > &buffer) |
| Decompress a matrix compressed by the "compress" method. More... | |
| std::shared_ptr< MeshInfo > | load_obj (const std::string &path) |
| Load the geometry of a WaveFront OBJ file from a location on disk. More... | |
| std::shared_ptr< MeshInfo > | load_obj (std::istream &stream) |
| Load the geometry of a WaveFront OBJ file from a stream. More... | |
| VertexBufferType | operator| (VertexBufferType a, VertexBufferType b) |
| VertexBufferType | operator& (VertexBufferType a, VertexBufferType b) |
| VertexBufferType & | operator|= (VertexBufferType &a, VertexBufferType b) |
| template<typename T > | |
| void | split (const std::string &s, char delim, T result) |
| template<typename T > | |
| void | unique_index (const std::vector< T > &items, std::vector< T > &unique_items, std::vector< std::size_t > &reverse_index) |
| std::vector< std::uint8_t > | deflate (const std::uint8_t *data, std::size_t data_length) |
| Deflate a byte array. More... | |
| std::vector< std::uint8_t > | inflate (const std::uint8_t *data, std::size_t source_length, std::size_t dest_length) |
| Inflates a byte array created by. More... | |
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strong |
Types of JsonValue objects.
| Enumerator | |
|---|---|
| Object | |
| Array | |
| String | |
| Integer | |
| Double | |
| Boolean | |
| Null | |
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strong |
| std::vector< std::uint8_t > scenepic::compress_matrix | ( | const Derived & | matrix | ) |
Compress a matrix.
| matrix | the matrix to be compressed |
| Derived scenepic::decompress_matrix | ( | const std::vector< std::uint8_t > & | buffer | ) |
Decompress a matrix compressed by the "compress" method.
| buffer | the compressed bytes |
| std::vector< std::uint8_t > scenepic::deflate | ( | const std::uint8_t * | data, |
| std::size_t | data_length | ||
| ) |
Deflate a byte array.
| data | a pointer to the bytes to deflate |
| data_length | the number of bytes to deflate |
| std::vector< std::uint8_t > scenepic::inflate | ( | const std::uint8_t * | data, |
| std::size_t | source_length, | ||
| std::size_t | dest_length | ||
| ) |
Inflates a byte array created by.
| data | the deflated bytes |
| source_length | the number of deflated bytes |
| dest_length | an estimate of the number of original bytes |
| std::shared_ptr< MeshInfo > scenepic::load_obj | ( | const std::string & | path | ) |
Load the geometry of a WaveFront OBJ file from a location on disk.
| path | location of the OBJ on disk |
| std::shared_ptr< MeshInfo > scenepic::load_obj | ( | std::istream & | stream | ) |
Load the geometry of a WaveFront OBJ file from a stream.
| stream | an input stream containing data in OBJ format |
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| void scenepic::split | ( | const std::string & | s, |
| char | delim, | ||
| T | result | ||
| ) |
| void scenepic::unique_index | ( | const std::vector< T > & | items, |
| std::vector< T > & | unique_items, | ||
| std::vector< std::size_t > & | reverse_index | ||
| ) |