Struct windows::ApplicationModel::CommunicationBlocking::ICommunicationBlockingAccessManagerStatics_Vtbl
#[repr(C)]pub struct ICommunicationBlockingAccessManagerStatics_Vtbl {
pub base__: IInspectable_Vtbl,
pub IsBlockingActive: unsafe extern "system" fn(_: *mut c_void, _: *mut bool) -> HRESULT,
pub IsBlockedNumberAsync: unsafe extern "system" fn(_: *mut c_void, _: MaybeUninit<HSTRING>, _: *mut *mut c_void) -> HRESULT,
pub ShowBlockNumbersUI: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *mut bool) -> HRESULT,
pub ShowUnblockNumbersUI: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *mut bool) -> HRESULT,
pub ShowBlockedCallsUI: unsafe extern "system" fn(_: *mut c_void) -> HRESULT,
pub ShowBlockedMessagesUI: unsafe extern "system" fn(_: *mut c_void) -> HRESULT,
}
Fields§
§base__: IInspectable_Vtbl
§IsBlockingActive: unsafe extern "system" fn(_: *mut c_void, _: *mut bool) -> HRESULT
§IsBlockedNumberAsync: unsafe extern "system" fn(_: *mut c_void, _: MaybeUninit<HSTRING>, _: *mut *mut c_void) -> HRESULT
§ShowBlockNumbersUI: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *mut bool) -> HRESULT
§ShowUnblockNumbersUI: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *mut bool) -> HRESULT
§ShowBlockedCallsUI: unsafe extern "system" fn(_: *mut c_void) -> HRESULT
§ShowBlockedMessagesUI: unsafe extern "system" fn(_: *mut c_void) -> HRESULT
Auto Trait Implementations§
impl Freeze for ICommunicationBlockingAccessManagerStatics_Vtbl
impl RefUnwindSafe for ICommunicationBlockingAccessManagerStatics_Vtbl
impl Send for ICommunicationBlockingAccessManagerStatics_Vtbl
impl Sync for ICommunicationBlockingAccessManagerStatics_Vtbl
impl Unpin for ICommunicationBlockingAccessManagerStatics_Vtbl
impl UnwindSafe for ICommunicationBlockingAccessManagerStatics_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more