pub struct ILicenseManagerStatics2(/* private fields */);
Trait Implementations§
§impl Clone for ILicenseManagerStatics2
impl Clone for ILicenseManagerStatics2
§fn clone(&self) -> ILicenseManagerStatics2
fn clone(&self) -> ILicenseManagerStatics2
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for ILicenseManagerStatics2
impl Debug for ILicenseManagerStatics2
§impl Interface for ILicenseManagerStatics2
impl Interface for ILicenseManagerStatics2
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§impl PartialEq for ILicenseManagerStatics2
impl PartialEq for ILicenseManagerStatics2
§fn eq(&self, other: &ILicenseManagerStatics2) -> bool
fn eq(&self, other: &ILicenseManagerStatics2) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for ILicenseManagerStatics2
impl StructuralPartialEq for ILicenseManagerStatics2
Auto Trait Implementations§
impl Freeze for ILicenseManagerStatics2
impl RefUnwindSafe for ILicenseManagerStatics2
impl !Send for ILicenseManagerStatics2
impl !Sync for ILicenseManagerStatics2
impl Unpin for ILicenseManagerStatics2
impl UnwindSafe for ILicenseManagerStatics2
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more