Struct IAdcController_Vtbl
#[repr(C)]pub struct IAdcController_Vtbl {
pub base__: IInspectable_Vtbl,
pub ChannelCount: unsafe extern "system" fn(_: *mut c_void, _: *mut i32) -> HRESULT,
pub ResolutionInBits: unsafe extern "system" fn(_: *mut c_void, _: *mut i32) -> HRESULT,
pub MinValue: unsafe extern "system" fn(_: *mut c_void, _: *mut i32) -> HRESULT,
pub MaxValue: unsafe extern "system" fn(_: *mut c_void, _: *mut i32) -> HRESULT,
pub ChannelMode: unsafe extern "system" fn(_: *mut c_void, _: *mut AdcChannelMode) -> HRESULT,
pub SetChannelMode: unsafe extern "system" fn(_: *mut c_void, _: AdcChannelMode) -> HRESULT,
pub IsChannelModeSupported: unsafe extern "system" fn(_: *mut c_void, _: AdcChannelMode, _: *mut bool) -> HRESULT,
pub OpenChannel: unsafe extern "system" fn(_: *mut c_void, _: i32, _: *mut *mut c_void) -> HRESULT,
}Fields§
§base__: IInspectable_Vtbl§ChannelCount: unsafe extern "system" fn(_: *mut c_void, _: *mut i32) -> HRESULT§ResolutionInBits: unsafe extern "system" fn(_: *mut c_void, _: *mut i32) -> HRESULT§MinValue: unsafe extern "system" fn(_: *mut c_void, _: *mut i32) -> HRESULT§MaxValue: unsafe extern "system" fn(_: *mut c_void, _: *mut i32) -> HRESULT§ChannelMode: unsafe extern "system" fn(_: *mut c_void, _: *mut AdcChannelMode) -> HRESULT§SetChannelMode: unsafe extern "system" fn(_: *mut c_void, _: AdcChannelMode) -> HRESULT§IsChannelModeSupported: unsafe extern "system" fn(_: *mut c_void, _: AdcChannelMode, _: *mut bool) -> HRESULT§OpenChannel: unsafe extern "system" fn(_: *mut c_void, _: i32, _: *mut *mut c_void) -> HRESULTAuto Trait Implementations§
impl Freeze for IAdcController_Vtbl
impl RefUnwindSafe for IAdcController_Vtbl
impl Send for IAdcController_Vtbl
impl Sync for IAdcController_Vtbl
impl Unpin for IAdcController_Vtbl
impl UnwindSafe for IAdcController_Vtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more