Struct windows::Devices::Display::Core::DisplayState
pub struct DisplayState(/* private fields */);
Implementations§
§impl DisplayState
impl DisplayState
pub fn IsReadOnly(&self) -> Result<bool>
pub fn IsStale(&self) -> Result<bool>
pub fn Targets(&self) -> Result<IVectorView<DisplayTarget>>
pub fn Views(&self) -> Result<IVectorView<DisplayView>>
pub fn Properties(&self) -> Result<IMap<GUID, IInspectable>>
pub fn ConnectTarget<P0>(&self, target: P0) -> Result<DisplayPath>where
P0: IntoParam<DisplayTarget>,
pub fn ConnectTargetToView<P0, P1>(
&self,
target: P0,
view: P1
) -> Result<DisplayPath>where
P0: IntoParam<DisplayTarget>,
P1: IntoParam<DisplayView>,
pub fn CanConnectTargetToView<P0, P1>(
&self,
target: P0,
view: P1
) -> Result<bool>where
P0: IntoParam<DisplayTarget>,
P1: IntoParam<DisplayView>,
pub fn GetViewForTarget<P0>(&self, target: P0) -> Result<DisplayView>where
P0: IntoParam<DisplayTarget>,
pub fn GetPathForTarget<P0>(&self, target: P0) -> Result<DisplayPath>where
P0: IntoParam<DisplayTarget>,
pub fn DisconnectTarget<P0>(&self, target: P0) -> Result<()>where
P0: IntoParam<DisplayTarget>,
pub fn TryFunctionalize( &self, options: DisplayStateFunctionalizeOptions ) -> Result<DisplayStateOperationResult>
pub fn TryApply( &self, options: DisplayStateApplyOptions ) -> Result<DisplayStateOperationResult>
pub fn Clone(&self) -> Result<DisplayState>
Trait Implementations§
§impl Clone for DisplayState
impl Clone for DisplayState
§fn clone(&self) -> DisplayState
fn clone(&self) -> DisplayState
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for DisplayState
impl Debug for DisplayState
§impl From<&DisplayState> for &IInspectable
impl From<&DisplayState> for &IInspectable
§fn from(value: &DisplayState) -> Self
fn from(value: &DisplayState) -> Self
Converts to this type from the input type.
§impl From<&DisplayState> for &IUnknown
impl From<&DisplayState> for &IUnknown
§fn from(value: &DisplayState) -> Self
fn from(value: &DisplayState) -> Self
Converts to this type from the input type.
§impl From<DisplayState> for IInspectable
impl From<DisplayState> for IInspectable
§fn from(value: DisplayState) -> Self
fn from(value: DisplayState) -> Self
Converts to this type from the input type.
§impl From<DisplayState> for IUnknown
impl From<DisplayState> for IUnknown
§fn from(value: DisplayState) -> Self
fn from(value: DisplayState) -> Self
Converts to this type from the input type.
§impl Interface for DisplayState
impl Interface for DisplayState
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§impl PartialEq for DisplayState
impl PartialEq for DisplayState
§fn eq(&self, other: &DisplayState) -> bool
fn eq(&self, other: &DisplayState) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for DisplayState
impl Send for DisplayState
impl StructuralPartialEq for DisplayState
impl Sync for DisplayState
Auto Trait Implementations§
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more