Struct windows::Devices::Display::Core::IDisplayAdapterStatics
pub struct IDisplayAdapterStatics(/* private fields */);
Trait Implementations§
§impl Clone for IDisplayAdapterStatics
impl Clone for IDisplayAdapterStatics
§fn clone(&self) -> IDisplayAdapterStatics
fn clone(&self) -> IDisplayAdapterStatics
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for IDisplayAdapterStatics
impl Debug for IDisplayAdapterStatics
§impl Interface for IDisplayAdapterStatics
impl Interface for IDisplayAdapterStatics
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§impl PartialEq for IDisplayAdapterStatics
impl PartialEq for IDisplayAdapterStatics
§fn eq(&self, other: &IDisplayAdapterStatics) -> bool
fn eq(&self, other: &IDisplayAdapterStatics) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for IDisplayAdapterStatics
impl StructuralPartialEq for IDisplayAdapterStatics
Auto Trait Implementations§
impl RefUnwindSafe for IDisplayAdapterStatics
impl !Send for IDisplayAdapterStatics
impl !Sync for IDisplayAdapterStatics
impl Unpin for IDisplayAdapterStatics
impl UnwindSafe for IDisplayAdapterStatics
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more