Struct windows::Devices::Display::Core::IDisplayAdapter_Vtbl
#[repr(C)]pub struct IDisplayAdapter_Vtbl {
pub base__: IInspectable_Vtbl,
pub Id: unsafe extern "system" fn(_: *mut c_void, _: *mut DisplayAdapterId) -> HRESULT,
pub DeviceInterfacePath: unsafe extern "system" fn(_: *mut c_void, _: *mut MaybeUninit<HSTRING>) -> HRESULT,
pub SourceCount: unsafe extern "system" fn(_: *mut c_void, _: *mut u32) -> HRESULT,
pub PciVendorId: unsafe extern "system" fn(_: *mut c_void, _: *mut u32) -> HRESULT,
pub PciDeviceId: unsafe extern "system" fn(_: *mut c_void, _: *mut u32) -> HRESULT,
pub PciSubSystemId: unsafe extern "system" fn(_: *mut c_void, _: *mut u32) -> HRESULT,
pub PciRevision: unsafe extern "system" fn(_: *mut c_void, _: *mut u32) -> HRESULT,
pub Properties: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT,
}
Fields§
§base__: IInspectable_Vtbl
§Id: unsafe extern "system" fn(_: *mut c_void, _: *mut DisplayAdapterId) -> HRESULT
§DeviceInterfacePath: unsafe extern "system" fn(_: *mut c_void, _: *mut MaybeUninit<HSTRING>) -> HRESULT
§SourceCount: unsafe extern "system" fn(_: *mut c_void, _: *mut u32) -> HRESULT
§PciVendorId: unsafe extern "system" fn(_: *mut c_void, _: *mut u32) -> HRESULT
§PciDeviceId: unsafe extern "system" fn(_: *mut c_void, _: *mut u32) -> HRESULT
§PciSubSystemId: unsafe extern "system" fn(_: *mut c_void, _: *mut u32) -> HRESULT
§PciRevision: unsafe extern "system" fn(_: *mut c_void, _: *mut u32) -> HRESULT
§Properties: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT
Auto Trait Implementations§
impl Freeze for IDisplayAdapter_Vtbl
impl RefUnwindSafe for IDisplayAdapter_Vtbl
impl Send for IDisplayAdapter_Vtbl
impl Sync for IDisplayAdapter_Vtbl
impl Unpin for IDisplayAdapter_Vtbl
impl UnwindSafe for IDisplayAdapter_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more