Struct windows::Devices::Display::Core::IDisplayManagerStatics
pub struct IDisplayManagerStatics(/* private fields */);
Trait Implementations§
§impl Clone for IDisplayManagerStatics
impl Clone for IDisplayManagerStatics
§fn clone(&self) -> IDisplayManagerStatics
fn clone(&self) -> IDisplayManagerStatics
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for IDisplayManagerStatics
impl Debug for IDisplayManagerStatics
§impl Interface for IDisplayManagerStatics
impl Interface for IDisplayManagerStatics
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§impl PartialEq for IDisplayManagerStatics
impl PartialEq for IDisplayManagerStatics
§fn eq(&self, other: &IDisplayManagerStatics) -> bool
fn eq(&self, other: &IDisplayManagerStatics) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for IDisplayManagerStatics
impl StructuralPartialEq for IDisplayManagerStatics
Auto Trait Implementations§
impl RefUnwindSafe for IDisplayManagerStatics
impl !Send for IDisplayManagerStatics
impl !Sync for IDisplayManagerStatics
impl Unpin for IDisplayManagerStatics
impl UnwindSafe for IDisplayManagerStatics
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more