Struct windows::Devices::Sensors::IHumanPresenceFeatures_Vtbl
#[repr(C)]pub struct IHumanPresenceFeatures_Vtbl {
pub base__: IInspectable_Vtbl,
pub SensorId: unsafe extern "system" fn(_: *mut c_void, _: *mut MaybeUninit<HSTRING>) -> HRESULT,
pub SupportedWakeOrLockDistancesInMillimeters: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT,
pub IsWakeOnApproachSupported: unsafe extern "system" fn(_: *mut c_void, _: *mut bool) -> HRESULT,
pub IsLockOnLeaveSupported: unsafe extern "system" fn(_: *mut c_void, _: *mut bool) -> HRESULT,
pub IsAttentionAwareDimmingSupported: unsafe extern "system" fn(_: *mut c_void, _: *mut bool) -> HRESULT,
}
Fields§
§base__: IInspectable_Vtbl
§SensorId: unsafe extern "system" fn(_: *mut c_void, _: *mut MaybeUninit<HSTRING>) -> HRESULT
§SupportedWakeOrLockDistancesInMillimeters: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT
§IsWakeOnApproachSupported: unsafe extern "system" fn(_: *mut c_void, _: *mut bool) -> HRESULT
§IsLockOnLeaveSupported: unsafe extern "system" fn(_: *mut c_void, _: *mut bool) -> HRESULT
§IsAttentionAwareDimmingSupported: unsafe extern "system" fn(_: *mut c_void, _: *mut bool) -> HRESULT
Auto Trait Implementations§
impl Freeze for IHumanPresenceFeatures_Vtbl
impl RefUnwindSafe for IHumanPresenceFeatures_Vtbl
impl Send for IHumanPresenceFeatures_Vtbl
impl Sync for IHumanPresenceFeatures_Vtbl
impl Unpin for IHumanPresenceFeatures_Vtbl
impl UnwindSafe for IHumanPresenceFeatures_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more